Tuesday, October 30, 2012

Clan night tonight. 9pm PT. Halo Reach.

Exactly 1 week until Halo 4 drops.  It's time to recalibrate your DMR timing.

In related news, OmniscientDeath and I will be picking up H4 at the midnight launch, at the Camden GameStop in San Jose and playing through the campaign.  We have two spots open for the campaign run, post here or touch base with me directly if you want in.

Tuesday, October 23, 2012

Clan night tonight. 9pm PT. Player's Choice.

First one on gets to pick what we play.  If nobody is on by 9:15pm, I will cancel.

Friday, October 19, 2012

Halo 4 Season Pass Package Arrives at Retail

Reposted from N4G:

11 October, 2012
By
Electronic Theatre ImageFollowing the official revelation of the Halo 4 ‘season pass’ for downloadable content (DLC), known as the War Games Map Pass, Microsoft Studios has today released a retail package designed specifically to promote the upcoming videogame add-ons. Halo 4 is set for release next month, but eager fans can purchase the branded Microsoft Points package from today.

The War Games Map Pass for Halo 4 will give players access to three upcoming multiplayer map packs, with each containing three maps each for a total of nine maps. Also included are three unique in-game items – the Electronic Theatre ImageSpartan-IV “Scanner” and “Strider” helmets and the “Falcon” in-game emblem. The War Games Map Pass is priced at 2000 Microsoft Points which, according to Microsoft Studios, represents a fifteen percent saving from the cost of purchasing the three map packs individually. No release date have yet been announced for any Halo 4 DLC.
Of course, it should be noted that this product is in fact a 2000 Microsoft Points card with added Halo 4 and War Games Map Pass branding, designed to promote the upcoming release in the same fashion as similar branded Microsoft Points products have been released for Call of Duty videogames in the past. Electronic Theatre will keep you updated with all the latest details on Halo 4 as it approaches release on 6th November 2012.

Thursday, October 18, 2012

No Scheduled Clan Night Tonight

We have finished both the H3 and ODST Campaigns.  If you'd like to play, leave a comment or ping me on text.

Wednesday, October 17, 2012

Special Clan Night Tonight, 9pm PT, H3 ODST Campaign

Continuing where Tuesday left off

Tuesday, October 16, 2012

Special Clan Night Tonight, 9pm PT, H3 ODST Campaign

Starting with "Prepare to Drop", level 1

Monday, October 15, 2012

Special Clan Night Tonight, 9pm PT, H3 Campaign

Starting with "The Covenant", level 8

Halo 4 Double XP

Submitted by OD, reposted from Gamespot:

Halo 4 double XP unlocked with Dew, Doritos purchases

Eddie Makuch
By Eddie Makuch, News Editor
Gamers who pick up Game Fuel soft drink and specially marked bags of chips can earn double experience in Microsoft's new shooter.
Halo fans hoping to level up their soldiers more expeditiously in November's Halo 4 can pick up Mountain Dew and Doritos products to earn double experience points, parent company PepsiCo announced today.
Beginning October 15, players who purchase Mountain Dew's special Game Fuel soft drink (at right) and specially marked Doritos products can begin entering codes through the promotion's website.
More information on the promotion can be found at the official website. Halo 4 launches worldwide on November 6 exclusively for the Xbox 360. It is a direct sequel to 2007's Halo 3, and is the first numbered entry in the series developed at 343 Industries.
[CORRECTION] An earlier version of this story indicated gamers could customize their weapon loadouts through the promotion's website. In fact, players can only customize their arsenals through the Xbox 360 itself. GameSpot regrets the error

Sunday, October 14, 2012

Play Until Your Eyes Bleed

Warm up your Xboxes, download updates, and charge your batteries.  We're going to try and knock out a bunch of homework this week.

  • Monday, October 15: Halo 3 Campaign - Starting with "The Covenant", level 8
  • Tuesday, October 16: Halo 3: ODST Campaign - Starting with "Prepare to Drop", level 1
  • Wednesday, October 17: Halo 3 Campaign -Continuing where Monday leaves off
  • Thursday, October 18: Halo 3: ODST Campaign -Continuing where Tuesday leaves off

Friday, October 12, 2012

Halo 4 Review (Spoiler Alert)

Submitted by OD, reposted from the Inquirer:

Halo 4 hands-on review

An early peek at the blastastic next installment of the iconic first person shooter series
Wed Sep 26 2012, 18:33
 
 
MICROSOFT HAS UNLEASHED the press on its eagerly anticipated first person shooter Halo 4, giving us go at two of the game's levels and full rein with its multiplayer features.
On hand at the scene, The INQUIRER blasted, clawed, drove and punched its way through the levels on show and we have to say that we're impressed.
Playing the game, we instantly felt at home, with an overarching sense of familiarity taking hold of us the moment we heard Master Chief and Cortana speak. Listening to the two characters' conversation and from what we've seen, 343 Studios has done a masterful job of recapturing the characters' tit for tat dialogue.
This sense of familiarity carried on to the game's mission format. Like its predecessors Halo 4's single player campaign is split into a number of missions, which are themselves each split into several checkpoints. In Halo 4 as in Halo 1, Halo 2 and Halo 3, Cortana acts as your guide, updating and instructing you on what action you need to take at any given time.
Halo 4 Master Chief
Starting with the game's opening level, Dawn, we saw Master Chief awaken to find a ship infested with Covenant soldiers. 343 Studios claims the level was intentionally designed to be reminiscent of the original Halo's opening level, and having played, we have to admit that it really did give us a sense of nostalgia, with the dark metal corridors, flashing blue control panels and industrial pipes lining its walls all being unquestionably Halo.
In Dawn, we found ourselves being pushed forward further into the Covenant infested spaceship to find out why humanity hadn't responded to Master Chief's distress call. This saw us traverse through a number of dark corridors and docking bays, fighting past the familiar Grunts and Drones to get to the ship's command centre, all of which felt quite familiar and in keeping with the previous games.
It was only later into the level that we began to see just how much 343 Studios has added to the series. Chief among the gameplay additions are quicktime events. Akin to mini games, quicktime events are gameplay sequences that require you to follow custom onscreen commands within a set time period. In our hands-on demo, midway through Dawn we were tasked to help Master Chief claw his way through an access shaft while dodging debris.

Moving to play the second demo level, Forerunner, it truly dawned on us just how much 343 Studios has added. Set on an alien world full of jagged rock formations and towering futuristic alien architecture, we were flabbergasted at how good Halo 4's graphics are. The game looks simply amazing, featuring high definition textures and flawless animations that we would have thought too demanding for the Xbox and its now ancient processor to deal with.
Forerunner's map was far more open than the claustrophobic corridors of Dawn and housed a number of new weapons and enemies. This level gave us an opening introduction to the Forerunners, a lost race of techno-demigods responsible for creating the galaxy destroying Halo weapons. Here we were confronted with the Knight, Crawler and Watcher Forerunners.
Halo 4 forerunner
Knights are large creatures made of a mix of steel and hologram that fall into the same class as the Covenant Elite but with the added ability to teleport around the battlefield. Crawlers are a race of dog-like creatures with big canine teeth that swarm across walls and flat surfaces to attack you in packs. Watchers are flying drones that hover around the battlefield healing and shielding their allies.
Playing this second level we found fighting the Forerunner enemies far harder than we expected, with each class behaving differently than any enemy we've ever encountered in a Halo game, thus forcing us to adapt our playing style and fighting tactics while engaging them.
The Forerunner level also adds a number of new weapons to the series. The coolest of these were the Light gun, Boltshot and Suppressor, which equate to variations on the classic Battle Rifle, Shotgun and SMG. The weapons are interesting due to the fact that they have both primary and secondary firing modes. The Light Rifle for example lets you fire three shots from the hip, or one more powerful shot zooming in. The addition of the different firing modes made using the weapons require a lot more thought, forcing us to plan which mode was best suited to the task at hand before entering a firefight.
As well as its single player additions, 343 Studios also tweaked Halo 4's multiplayer mode, updating it to give the player far more control over their Spartan character. Halo 4 features a level system similar to the one seen in Halo Reach, rewarding players with Experience after every multiplayer map, which in turn allows them to unlock new armour variants and upgrades.
However, for Halo 4 343 Studios has vastly increased the number of customisation options, giving players the ability to customise their weapon and item loadouts as well as their Spartan's appearance. Creating a loadout we were able to choose our primary and secondary weapons, grenade type, armour ability, tactical package and support upgrade.
New additions to the series, tactical package and support upgrades are variations that grant specific perks like increased speed or health to your character. Using the fully levelled Spartan used in the demo, were amazed at the number of armour variants and weapons on offer.
Outside of Halo 4's core Dominion, Capture the Flag, Regicide, Infinity Slayer and Flood multiplayer modes, 343 Studios has added a cooperative Spartan Ops mode. The mode is set to be released in weekly instalments, each of which will come bundled with a CG webisode that lays out the mission's backstory. During the demo we got to try out the Land Grab and Sniper Alley Spartan Ops. Both the missions featured run and gun gameplay that was similar to Halo 4's main campaign.
Halo 4 is set for release on 6 November. Having played through the opening sections of Halo 4, we have to say that we're really impressed. From what we've seen 343 Studios has done an excellent job, adding a host of new features to the Halo series while faithfully retaining the character and feel of its predecessors. Here's hoping that we'll be equally impressed with the full game.
Check back with The INQUIRER later for a full review of Halo 4. ยต

The Inquirer (http://s.tt/1oqt9)

Tuesday, October 9, 2012

No clan night tonight.

I'm in Disneyland this week.

Remember that homework for October is Halo 3 and Halo ODST. Plan for 4 days of gaming next week, Mon-Thu.


Tuesday, October 2, 2012

Clan night tonight. 9pm PT. L4D2 Cold Stream.


Sorry for the late post. Thx Pewn.


Tuesday, September 25, 2012

No clan night tonight.

Vegas, baby, Vegas.

Tuesday, September 18, 2012

Clan night tonight. 9pm PT. L4D2 Cold Stream

nom nom nom

Sunday, September 16, 2012

Halo 4 Achievements - Spoiler Alert!

Shared by OD from Neoseeker

Halo 4 Achievement list revealed, no unnecessary online Achievements included

Halo 4 Achievement list revealed, no unnecessary online Achievements included Image 1

Halo 4 Armor Classes (Specializations)

Shared by OD from Xbox.com

Halo 4 Specializations


Halo 4 Specializations

The UNSC Infinity, the largest starship in the UNSC fleet, is your gateway to the Infinity Multiplayer experience in Halo 4 and serves as the center of your Spartan career. Here you will build your custom Spartan-IV super-soldier, and progress your multiplayer career across both Spartan Ops and the multitude of competitive War Games modes.

Halo 4 has fifty levels. Once you have advanced through the standard fifty levels, you will get the option to enlist in a Specialization. You can choose the order in which you tackle unlocked Specializations. However once you select one, you must advance through it completely before enlisting in a separate Specialization.

Specializations allow you to enlist in specific rank paths. These paths are composed of ten levels each. As you level up through these dedicated paths, you will unlock armor sets, emblems, visor colors, weapon and armor skins, and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield.

These armor mods will work exactly like all other tactical and support mods in the game. They are not tied to specific armor for each Specialization, so you don’t have to wear the armor to use that particular mod. They enhance a small part of the sandbox (meaning good players will still be good, and not good players will still be not good), allowing people to play the style they want to play and experience the parts of the sandbox they like on a more frequent basis.

We consider Specializations end-game content because even if you have “access” to all of them on day one, you will still need to reach level 50 before you can enlist in any Specializations. Think of them as giving you control over extending your level cap.

Two Specializations – Wetwork and Pioneer – will be available to all players when the game launches, and the rest will gradually be made available in the months following launch. We will be keeping a close watch on player participation post-launch and will roll out the additional six Specializations when the player base reaches certain milestones. There will also be playlists available that do not utilize loadouts or armor mods.

Halo 4 features the following Specializations:


Wetwork
Wetwork Halo 4 Specialization

Wetwork Specialization: Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind.

Stealth Armor Mod: The Stealth armor allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity.

The Stealth armor mod – which has very sharp shapes and angles, reminiscent of a knife or blade – does a number of things to help a player that likes to get up close and personal. It adds sound dampening when sprinting, animations are performed faster (to minimize the time you’re vulnerable), and it has a minor effect on Promethean Vision. Typically, when Promethean Vision is activated, people appear red. When you use Stealth, though, only your outline appears red. Many times when someone is using Promethean Vision, they scan quickly so if there’s a lot going on, they may miss you. Or you can hope, anyway.

Wetwork gold visor, Wetwork blue/orange visor, Wetwork armor set, Wetwork armor set variant, DMR Weapon Skin


Pioneer
Pioneer Halo 4 Specialization

Pioneer Specialization: Spartan optimization for deployment into uncharted, hostile territory (such as uncolonized worlds or Forerunner constructs like Requiem) for the purpose of gathering/relaying information.

Fast Track Armor Mod: The Fast Track armor mod allows Spartans to gain more experiential data from each encounter, effectively ranking up quicker during the process.

The Fast Track armor mod features armor that has wiring which runs throughout the armor to control temperatures in extreme conditions. Gameplay-wise, it gives the player more post-game experience. In-game, if you get 10 points per kill, you don’t get more at that exact moment, but after the game it modifies the amount of experience your Spartan earns to increase the speed at which you rank up. It’s not for everybody because it takes up a primary spot (that could be used for something like carrying an extra grenade or sprinting longer). And, in case you were wondering, you can’t change to it at the end of a game and get more experience for the entire match. Yes, we’re on to you...

Pioneer gold visor, Pioneer silver/blue visor, Pioneer armor set, Pioneer armor set variant, Plasma Pistol Weapon Skin


Engineer
Engineer Halo 4 Specialization

Engineer Specialization: Spartan optimization for the subversion, repair and reconstitution of a wide range of technology, including Covenant and Forerunner complex networks.

Drop Recon Armor Mod: Armor mod allows users to predict the location and time of an Ordnance Drop through an external suborbital monitoring system.

The Drop Recon armor mod – the helmet of which has four socket connections for add-ons, depending on the task – lets you know that Infinity Ordnance is coming and what the Infinity Ordnance is. You see the waypoint and type of weapon that is coming down prior to the weapon entering the game (the specific time is still being fine-tuned). Organized teams will find this armor mod useful because, with communication, there is the likelihood you can beat everybody to the weapon spawns your team finds most desirable.

Engineer gold visor, Engineer pink/purple/blue visor, Engineer armor set, Engineer armor set variant, Suppressor Weapon Skin


Tracker
Tracker Halo 4 Specialization

Tracker Specialization: Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold.

Requisition Armor Mod: The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.

The Requisition armor mod – the helmet of which has a scanning device on the front of the visor – allows you to choose a new set of personal ordnance when personal ordnance is granted. When the menu for a personal ordnance appears on your screen, hitting left, down, or right on the D-pad selects the relevant option. When you have Requisition and hit “up”, you receive a new random selection of choices. This armor mod doesn’t have knowledge of what ordnance had previously, so while you’re not guaranteed better choices, you’re more likely to get the weapon you’re good with or your favorite power-up, if you didn’t get it the first time around.

Tracker gold visor, Tracker purple visor, Tracker armor set, Tracker armor set variant, Boltshot Weapon Skin


Rogue
Rogue Halo 4 Specialization

Rogue Specialization: Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required.

Stability Armor Mod: The Stability armor mod allows users to increase their aiming stability when being fired upon.

The Stability armor mod – which features several sharp fin elements and sharp angles – makes you flinch less when you’re zoomed in and getting hit. It will be valuable to players that prefer using precision weapons and often find themselves engaged in long-range battles. If two similarly skilled players, both with DMRs and using scopes go head-to-head, the person using Stability has a small advantage. Skill and steady hands will still win the day but Stability allows you to keep your aim on target when facing multiple bullet strikes. Similarly, the player with DMR and Stability will have a larger advantage over a player with AR at long range. But (and yes, there’s always a “but”) the player they're fighting may have made a choice for a different mod in that slot, which may come into play with an additional grenade or something else. Victory is never guaranteed…

Rogue gold visor, Rogue red/orange/silver visor, Rogue armor set, Rogue armor set variant, Carbine Weapon Skin


Stalker
Stalker Halo 4 Specialization

Stalker Specialization: Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself.

Nemesis Armor Mod: The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armor’s passive sensors.

Nemesis armor – which features lines that are both strong and stealthy – gives you an icon on your HUD of the last person that killed you. While some people utilize it to get revenge, others use it to avoid that person (for obvious reasons). It’s also useful when playing defense for seeing where an offensive player is going. On maps with limited visibility, Nemesis can provide a short window of intelligence in the movement of enemy players or teams, allowing a respawning team to react and steal a match. In play testing, we’ve seen players trusting the extra information implicitly and falling for feints or being target fixated with the extra information and being lured into unfavorable situations. As with everything in Halo, this upgrade allows you to tailor your play to your style but remember that the enemy team is aware of the ability and will be countering and often using it or another option to tip the scales back in their favor.

Stalker gold visor, Stalker yellow/green visor, Stalker armor set, Stalker armor set variant, Battle Rifle Weapon Skin


Pathfinder
Pathfinder Halo 4 Specialization

Pathfinder Specialization: Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from command.

Gunner Armor Mod: The Gunner armor mod decreases the time of weapon overheat when occupying a vehicle weapon position and increases Spartan speed while carrying a detached turret.

The Gunner armor mod – which was designed to explore alien worlds – has two major functions: One, when you’re on a mounted anti-infantry gun (Warthog and the secondaries of Wraith, Scorpion, etc.), the guns overheat less quickly, allowing you to fire longer at the maximum rate of fire. And two, when you pull the gun off an emplaced mount, you move faster, allowing you to use those guns more effectively offensively instead of just defensively. You still won’t be able to use Armor Abilities or Sprint, but you can move faster, bringing some heavy firepower to any offensive attack.

Pathfinder gold visor, Pathfinder orange/green visor, Pathfinder armor set, Pathfinder armor set variant, Assault Rifle Weapon Skin


Operator
Operator Halo 4 Specialization

Operator Specialization: Spartan optimization for the operation and control of a wide-range of vehicles; space, air, ground, and sea.

Wheelman Armor Mod: The Wheelman armor mod gives Spartans the skill to coax every bit of stamina and durability out of vehicles they are piloting.

Wheelman armor – which features cylinder packs that could be preplaced with more oxygen or cooling material depending on the mission – makes you suffer the negative effects of an overcharged Plasma Pistol burst for less than the normal time. Vehicles you drive are also more durable over a longer period of time. You can still get hijacked, but the window for that is smaller.

Operator gold visor, Operator orange/purple visor, Operator armor set, Operator armor set variant, Magnum Weapon Skin


Some players will select their Specialization based on weakness, trying to make up for a skill-based deficiency. Others will select their Specialization based on strength, hoping to turn close games into more solid victories. Whichever path you choose to take, you should make a meaningful decision for your play style, no matter what decisions others are making because, as you’ll find out in a mere three months, it’s all fun and games. Until your buddy takes your personal ordnance, that is…



Tuesday, September 11, 2012

No clan night tonight.


OD and I are at IDF.


Friday, September 7, 2012

Battle Nations Double XP Weekend!

Everything in Battle Nations is 2X the XP right now!



Wednesday, September 5, 2012

Things to do Until November 6

Halo 4 launches on November 6.  The Cold Stream DLC is keeping us amused on clan nights for the time being.  Need more to do?  Here's some other games that the clan and I are playing:

Guild Wars 2: MMORPG with a PC client. This is the latest MMO in the vein of World of Warcraft.  Intends to reduce the "grind" of RPGs and introduces interesting things like Dynamic Events.  Cost: $59.99.  Players on:

  • gtdroptop.9543 on darkhaven
  • dgarnett TBD
Starcraft II: RTS with both PC and Mac clients.  This is the big boy version of Halo Wars, the standard by which all other RTSes are measured.  It's an older game, so it's cheaper to get.  Cost: $39.99.  Players on:
  • gtdroptop#1499
Battle Nations: iOS game supported on iPhone, iPad and Mac.  Build and harvest Farmville-like game that most of the clan is playing.  Cost: Free!  Players on:
  • Alchemist8888
  • beer4porter
  • carriemae
  • darknorpo
  • dgarnett
  • fishbone10
  • gtdroptop
  • Julianne2
  • meanmrmonkey
  • MeanMrsMonkey
  • omniscientDeath
  • unsavory
Left 4 Dead 2 Cold Stream DLC: Xbox 360 Game with XBL support.  You get two brand new maps as well as 3 L4D1 maps. You get to play all 5 maps with our favorite characters from L4D1 (Francis, Zoey, Porter and creepy old Bill!) but with all the cool special infected of L4D2! Cold Stream will be the default clan night game through September.  Cost: $8.  Players on:
  • beer4porter
  • darknorpo
  • gtdroptop
  • MEAN MR MONKEY
  • Mean Mrs Monkey
  • Octurian Pewn
  • OmniscientDeath

Tuesday, September 4, 2012

Clan night tonight. 9pm PT. L4D2 Cold Stream.

Reminder that your homework assignment for the month of September is to play H2 campaign.  There's no XBL support for this at all, not even voice chat, so it will be an individual thing.