MICROSOFT HAS UNLEASHED the press on its eagerly anticipated first person shooter
Halo 4, giving us go at two of the game's levels and full rein with its multiplayer features.
On hand at the scene, The INQUIRER blasted, clawed, drove and punched
its way through the levels on show and we have to say that we're
impressed.
Playing the game, we instantly felt at home, with an overarching
sense of familiarity taking hold of us the moment we heard Master Chief
and Cortana speak. Listening to the two characters' conversation and
from what we've seen, 343 Studios has done a masterful job of
recapturing the characters' tit for tat dialogue.
This sense of familiarity carried on to the game's mission format. Like its predecessors
Halo 4's single player campaign is split into a number of missions, which are themselves each split into several checkpoints. In
Halo 4 as in
Halo 1,
Halo 2 and
Halo 3, Cortana acts as your guide, updating and instructing you on what action you need to take at any given time.
Starting with the game's opening level, Dawn, we saw Master Chief
awaken to find a ship infested with Covenant soldiers. 343 Studios
claims the level was intentionally designed to be reminiscent of the
original Halo's opening level, and having played, we have to admit that
it really did give us a sense of nostalgia, with the dark metal
corridors, flashing blue control panels and industrial pipes lining its
walls all being unquestionably Halo.
In Dawn, we found ourselves being pushed forward further into the
Covenant infested spaceship to find out why humanity hadn't responded to
Master Chief's distress call. This saw us traverse through a number of
dark corridors and docking bays, fighting past the familiar Grunts and
Drones to get to the ship's command centre, all of which felt quite
familiar and in keeping with the previous games.
It was only later into the level that we began to see just how much
343 Studios has added to the series. Chief among the gameplay additions
are quicktime events. Akin to mini games, quicktime events are gameplay
sequences that require you to follow custom onscreen commands within a
set time period. In our hands-on demo, midway through Dawn we were
tasked to help Master Chief claw his way through an access shaft while
dodging debris.
Moving
to play the second demo level, Forerunner, it truly dawned on us just
how much 343 Studios has added. Set on an alien world full of jagged
rock formations and towering futuristic alien architecture, we were
flabbergasted at how good
Halo 4's graphics are. The game looks
simply amazing, featuring high definition textures and flawless
animations that we would have thought too demanding for the Xbox and its
now ancient processor to deal with.
Forerunner's map was far more open than the claustrophobic corridors
of Dawn and housed a number of new weapons and enemies. This level gave
us an opening introduction to the Forerunners, a lost race of
techno-demigods responsible for creating the galaxy destroying Halo
weapons. Here we were confronted with the Knight, Crawler and Watcher
Forerunners.
Knights are large creatures made of a mix of steel and hologram that
fall into the same class as the Covenant Elite but with the added
ability to teleport around the battlefield. Crawlers are a race of
dog-like creatures with big canine teeth that swarm across walls and
flat surfaces to attack you in packs. Watchers are flying drones that
hover around the battlefield healing and shielding their allies.
Playing this second level we found fighting the Forerunner enemies
far harder than we expected, with each class behaving differently than
any enemy we've ever encountered in a Halo game, thus forcing us to
adapt our playing style and fighting tactics while engaging them.
The Forerunner level also adds a number of new weapons to the series.
The coolest of these were the Light gun, Boltshot and Suppressor, which
equate to variations on the classic Battle Rifle, Shotgun and SMG. The
weapons are interesting due to the fact that they have both primary and
secondary firing modes. The Light Rifle for example lets you fire three
shots from the hip, or one more powerful shot zooming in. The addition
of the different firing modes made using the weapons require a lot more
thought, forcing us to plan which mode was best suited to the task at
hand before entering a firefight.
As well as its single player additions, 343 Studios also tweaked Halo 4's multiplayer mode, updating it to give the player far more control over their Spartan character. Halo 4 features a level system similar to the one seen in Halo Reach,
rewarding players with Experience after every multiplayer map, which in
turn allows them to unlock new armour variants and upgrades.
However, for Halo 4 343 Studios has vastly increased the
number of customisation options, giving players the ability to customise
their weapon and item loadouts as well as their Spartan's appearance.
Creating a loadout we were able to choose our primary and secondary
weapons, grenade type, armour ability, tactical package and support
upgrade.
New additions to the series, tactical package and support upgrades
are variations that grant specific perks like increased speed or health
to your character. Using the fully levelled Spartan used in the demo,
were amazed at the number of armour variants and weapons on offer.
Outside of Halo 4's core Dominion, Capture the Flag,
Regicide, Infinity Slayer and Flood multiplayer modes, 343 Studios has
added a cooperative Spartan Ops mode. The mode is set to be released in
weekly instalments, each of which will come bundled with a CG webisode
that lays out the mission's backstory. During the demo we got to try out
the Land Grab and Sniper Alley Spartan Ops. Both the missions featured
run and gun gameplay that was similar to Halo 4's main campaign.
Halo 4 is set for release on 6 November. Having played through the opening sections of Halo 4,
we have to say that we're really impressed. From what we've seen 343
Studios has done an excellent job, adding a host of new features to the
Halo series while faithfully retaining the character and feel of its
predecessors. Here's hoping that we'll be equally impressed with the
full game.
Check back with The INQUIRER later for a full review of Halo 4. ยต