Showing posts with label OmniscientDeath. Show all posts
Showing posts with label OmniscientDeath. Show all posts

Tuesday, May 14, 2013

Durango

Shared by OD via pastebin:

  1. I am being very careful with what I say here for obvious reasons.
  2.  
  3. Xbox 3 / 720 / Durango is in disarray.
  4.  
  5. Microsoft were taken completely by surprise by the power of PS4 and the elegance of the design. Their relationship with AMD is also under extreme duress as they feel AMD have given Sony preferential hardware development support (the truth is that Sony's own engineers supported the process)
  6.  
  7. Durango was engineered to be 'affordable' not just for the end consumer, but for MS to break even on day one - while including kinect in the box with every system. The apparent complexity of the hardware diagrams is due to lots of choices that are designed to make up for the components used. Microsoft assumed Sony would create a system based on low end hardware and arrogantly (that word aptly describes the exec team following the success of kinect - they think they are strategically untouchable) assumed they would have the same difficulties internally as last gen. To see the ducks in a row is disturbing. Microsoft are very much aware that World Wide Studios represents a force to be reckoned with now Sony has sorted out the cross regional culture.
  8.  
  9. Developers can't write to the metal on the system, but rather have to use an API - the reason for this is MS are planning regular Apple-style revisions. They have calculated that having lower performance on day one wont matter if over several years they can upgrade the system. A second calculation is that both console's first games will not fully tap into the power of the system. That means that by the time PS4 is hitting its stride, MS will have a new revision on the market. DO NOT EXPECT TO HEAR A WHISPER OF THAT AT LAUNCH. They know people might wait.
  10.  
  11. It is not all bad news though. The reason they weren't at GDC is that they don't want any leaks and did not want to disclose much more than they already have. They have had very positive focus group tests for their plans with both gamers and casual type customers. There is one problem with that. The comments do not take into account how those same people will react after seeing Durango games next to PlayStaion 4.
  12.  
  13. That said EVERYTHING is running late, there's heating issues and the system OS (which is built around windows 8 to eventually allow unified apps across Xbox, Winphone and PC), isn't ready.
  14.  
  15. The system is indeed 'coming in hot' in more ways than one.
  16.  
  17. Developers are frustrated with the complexity of the memory set up and an apparent change in focus by MS (Xbox was their trogan horse to beat Sony in the living room, now they are more concerned about google and Apple).
  18.  
  19. To confirm / deny rumours:
  20.  
  21. Must have kinect to work (true, kinect is integrated across the system, but hand tracking means it can offer a touch screen-like experience on your TV)
  22.  
  23. Always online. (false, the system is ALWAYS CONNECTED, just like PS4 it does a lot of stuff in the background - if you don't connect to the net you can play game but the console isn't worthwhile - a lot of the experience will be about being connected)
  24.  
  25. Tiered pricing and subscription based subsidy (True)
  26.  
  27. The system will now come with 12GB of GDDR3 memory (True - this won't make a huge difference to performance in the short term, but it is cheap and gives microsoft one of the few areas where Durango can claim a victory of sorts. The logic is that the average joe will believe more memory is better. Why not? The PC market has been teaching him this for years)
  28.  
  29. Anti Used Games. (True. They have a system and it works. Time will tell if they decide to implement it though.)
  30.  
  31. Windows 8 (True. The dashboard is Metro in style, but closer to Windows Phone 8 than the desltop version in style and function. All games will have a live tile tracking stats, friends, etc)
  32.  
  33. Xbox 360 SOC (True. MS will be pushing this HEAVILY as Sony dont have it. One of the key messages on May 21 will be that your entire library is coming with you to next gen. The kicker though? Durango upscales 360 games to 1080p output. Again this is one of the few areas MS can claim a lead over Sony and they will push this a lot)
  34.  
  35. Chief will be in attendance at Launch. Possibly saved for E3, but Microsofts biggest games will not miss launch when they are going head to head with Sony. While not quite an original story, you'll play various missions from the Chief's career before Halo 1 in a squad based co op shooter. Think Halo x Borderlands in many ways - the character creation and upgrade system from Halo 4 is being carried over but will be pat of the campaign). Think spartan ops on steroids.
  36.  
  37. At this point it could go either way - MS are down to the wire on everything. The system and key games could slip - there's some very tired engineers at Xbox Campus. Pay very close attention on the 21st - the slight of hand could be just as big as Sony in 2005 if things not gelled).

Wednesday, May 8, 2013

Next Xbox: Microsoft sets big reveal for May 21

Via OD, from cnet:

The software giant sends out invitations that confirm rumors of the next-generation console's unveiling next month.
Microsoft has confirmed one of the worst-kept secrets in tech: The next Xbox will be revealed on May 21.

The company on Wednesday morning sent out invitations to the media for a product unveiling.
"A New Generation Revealed," the invitation reads. "Don Mattrick and the Xbox team invite you to the Xbox campus for a special unveiling." (Mattrick is the president of Microsoft's Interactive Entertainment Business division that includes the Xbox.)

The company plans to broadcast the unveiling live on the Xbox, as well as on Spike TV.
Earlier this month, longtime Microsoft blogger Paul Thurrott broke the news of the date of the debut in an interview with the video blog "What the Tech." (His comments about the next Xbox start at the 54:44 mark.)
The Xbox 360 has been the king of consoles in the United States for more than two years, outselling the Nintendo Wii and the Sony PlayStation 3. So Microsoft has been in no rush to debut a new version, preferring instead to let rivals show their hands.

That's why the unveiling of the next Xbox will be the last among the big three companies. In a bid to get ahead of the competition and jump-start its sagging console fortunes, last November Nintendo launched its Wii U, which comes with a tablet-like game controller that doubles as a second screen. In February, Sony took the wraps off the PlayStation 4, which has a far zippier graphics engine and beefier storage than its 7-year-old predecessor.

Microsoft's gathering will come three weeks before the giant E3 gaming trade show in Los Angeles. The company is likely to unveil the technical specifics, as well as talk about the entertainment focus of the Xbox that goes beyond gaming, at its May 21 event. If history is a good gauge, the company will show off some of the biggest gaming titles for the next Xbox at E3.

Tuesday, February 26, 2013

No Clan Night Tonight

I'll be in Tahoe.  That said though, the Majestic Map Pack has been released.  Given how much we played the Crimson Map Pack, I can't mandate this for the entire clan.  OD and I will download it for sure, and it brings a bunch of new 4v4 maps (for Poon and Norpo), but it will likely not see large clan play.


Sunday, February 17, 2013

Bungie's Next Game: Destiny

Reposted from IGN, thanks to OD for the tip:

Bungie's Destiny: A Land of Hope and Dreams

Ambition, social interaction fuel creators of Halo in quest to make next great shooter.

[Editor's Note: This is a massive feature, so it's been broken up into two pages. Be sure to check out page 2!]
[Editor's Note 2: Don't have time to read all 2,300 words of this right now? Check out our quick-and-dirty Destiny FAQ right here!]
You know Bungie is serious about its first public steps in post-Halo life when Jason Jones – the studio co-founder and Halo mastermind who’s notoriously media-shy – is on hand to introduce the 360-person studio’s new always-online first-person shooter franchise for Xbox 360, PlayStation 3, and “future-generation technology” – a not-so-subtle nod to the Xbox 720 and PlayStation 4.
“Destiny is our next great shooter in a totally new world,” he said confidently, displaying none of the public-speaking fears you’d expect from a man who hasn’t given an interview to a games media reporter in over a decade. “By the end I hope you’ll agree that it’s a little crazy.”
Crazy? Not necessarily. Wildly ambitious? Most definitely.
“We did a bunch of ambitious things on Halo deliberately to reach out to people,” Jones continued. “We made the game run without a mouse and keyboard, and now nobody plays [first-person shooters] the old way anymore because they don’t want to.
“[So] how do we take this genre that we love so much and turn it on its head?”
Destiny’s answer is to offer a quasi-massively multiplayer sci-fi experience (they call it a “shared world shooter”) that is fully playable by yourself, but designed to seamlessly connect you with friends. “We built this game from the ground up to be social and cooperative,” Jones reinforced. Is Destiny an MMOFPS? Sort of. Is there a subscription fee? No, emphasized Activision Publishing CEO Eric Hirshberg. Does it require an Internet connection in order to play? Yes.
From left to right: Titan, Hunter, and Warlock.
Bungie boils down Destiny’s basics to seven key pillars – an unsurprising number if you’re at all familiar with the company’s cheeky obsession with the famously lucky digit – claiming that “every piece of code and every piece of art must justify these pillars or they get thrown out.”
Pillar #1: A World Players Want to Be In
“This pillar really influenced us early in development,” Jones said, noting that Destiny has already been a six-year odyssey for him, while the rest of Bungie started to get in on the action in 2009 and jumped fully onboard after Halo: Reach shipped in September of 2010. “Is this world cool? Do I want to stay here? Do I want to learn more about it?”
That world is a post-apocalyptic earth. Humanity has been nearly wiped out, but saved by the extraterrestrial protection of The Traveler, a gigantic white globe that now floats claustrophobically close above the planet’s last safe city – a place where humanity’s greatest minds have come together. Over time, humans have regained their technological mojo and again taken to exploring the stars of our own galaxy: Mars, Venus, the Moon, etc. Except now various forms of alien life seek to stamp out humanity once and for all, and it’s up to you as a Guardian to help stop them and keep earth safe.
Not much is known about the Black Garden...
Though Destiny’s actual plot is likened to a series of novels that will each house self-contained stories over the course of the franchise’s planned decade-long lifecycle, Bungie narrative director Joseph Staten noted, “One lesson that’s critical is that the most important stories we tell aren’t going to be told by us. They’re going to be told by players – their personal legends built from shared adventures.”
Pillar #2: A Bunch of Fun Things to Do
Staten proceeded to tell a story about a possible gameplay scenario in Destiny, in which Staten’s Warlock class character and Jones’s Vanguard (Staten explained that every Guardian wields some of the Traveler’s power: “You can call it magic, I guess.”) head off on an adventure together.
You’re at the Tower, a reinforced monolith that serves as your home. Here you can socialize, gear up, or group up and then aim for the stars – literally. Many other players mill about. Some you may know, some you may not. Some are making plans for adventure, but others may simply be watching the sunset – a worthwhile endeavor thanks to the spectacle of Destiny’s new engine, which pairs real-time dynamic lighting with global illumination for some truly spectacular vistas (one of the few things I actually did get to see with my own eyes).
Jones is a higher-level player, and as such has better gear, including an impressive sleek, black spaceship that makes Staten’s smaller, simpler vessel look like, in his own joking words, a “Space Corolla.” Ships will serve various purposes. Only a Scout class was specifically mentioned, though it was implied that space combat will factor into Destiny as well.
Mars' Exclusion Zone is controlled by the Cabal.
Whooshing to Mars, the pair finds “the bones of a lost human civilization.” It’s “an ancient city,” Staten detailed. “Buried in sand. The precious remains of a golden age.” Here to prevent you from reaching any of the literal gold that’s rumored to lie beneath the ruins of the Dust Palace are the Sand Eaters, a group of massive, armored rhino-esque creatures known as the Cabal.
A shootout soon turns ugly for Staten’s Warlock and Jones’s Vanguard. Fortunately, a mysterious female player – rocking a Hunter class – speeds in on the very Ghost-like Pike vehicle and helps turn the tide thanks to her unique weapon, dubbed “The Fate of All Fools.” The battle was won thanks to invisible, behind-the-scenes matchmaking that linked the players – think of it as the next evolutionary phase of Bungie’s groundbreaking hopper technology that served as the online backbone for every Halo game starting with 2.
Earth's moon is broken. Check out the tectonic action!
“Every time you run into another player, it’s amazing,” Staten exclaimed. “It just doesn’t happen in other shooters.”
The two of them are now three, and the trio plumbs the depths of the Dust Palace, reaches Charlemagne’s Vault, and Staten scores a new pistol. Like the Huntress’s sidearm, it too has a custom name: “Thorn,” a fitting description for a 45-caliber hand cannon. With this outing complete, the Hunter leaves just as quickly and quietly as she arrived. If this sound a bit reminiscent of IGN’s 2012 Game of the Year Award-winning Journey in that regard, you’re not alone.
The Hunter class of Guardian lies in wait as a few different foes pass.
“And just like that,” Staten explained. “The Dust Palace becomes part of my story. The breadth and depth of Destiny’s world encourages me to find my own adventures.
“It’s a place where I can leave my mark.”
Pillar #3: Rewards Players Care About
Jones explained how the game will have “a lot of great things to earn, find, and make,” reiterating that “everything you do in Destiny earns rewards.” Besides unique weapons, every piece of your kit will be your own, from your helmet to your cape to your armor pieces to your face. Their goal, he said, is to keep players coming back “day after day, week after week, month after month, [and] year after year.”
Pillar #4: A New Experience Every Night
“Imagine you could spend an hour and accomplish something,” Jones mused. Bungie aims to have emergent activity, where “you get distracted from doing the thing you meant to do when you logged on.” Furthermore, Jones expressed hope that “every time you sit down to play Destiny you have a different experience than last time.”
All we know about the Vex is that they're time-traveling robots.
The word “raids” – a term MMORPG fans know well – was used at one point during the presentation, suggesting large group scenarios as well as solo and smaller-party endeavors. Bungie says they’ll have “an activity for every mood.”
As an extension of this pillar’s concept, Destiny will have no main menu. Instead, it just lives and you’re always in it when you boot the game up.
[Editor's Note: The story continues! Click below for Page 2!]

Friday, January 4, 2013

Clan night stats

Posted by request.  Click for huge.



Of note: OmniscientDeath went 21-32 for a K/D of -11 last week when matchmaking put him on the other team.  He went 97-30 this week in games on Exile when gunning in the Gauss Hog for a K/D of +67 with 68 Gauss Cannon kills.  gtdroptop was -17 in those games with a combined 72 assists as driver to enable those stats.

Octurian Pewn had a very impressive showing this week, green across the board.  Kudos to Mean Mrs Monkey for a non-negative game on Ragnorak.  Jests go out to darknorpo for somehow turning in a -12 performance on Exile when he couldn't get in his Banshee.

Tuesday, December 11, 2012

Clan night tonight. 9pm PT. Halo 4.

War Games focused.  OD will be hosting games.

Also, the new Crimson Map Pack is now available.  Reposted from 343:
 

Halo 4 Crimson Map Pack Achievements

The Halo 4 Crimson Map Pack is officially available in the wild! And by the wild, I mean the main menu of Halo 4. You can download the Crimson Map Pack for 800 Microsoft Points from the Xbox LIVE Marketplace, and it's also available at no additional charge for those that purchased the Halo 4 Map Pass or Halo 4 Limited Edition. If the latter applies to you, follow the below steps to download the new maps:

1. Load Halo 4
2. Press Start
3. Select "Xbox LIVE Marketplace"
4. Download "Crimson Map Pack"

If you'd like more information about the Crimson Map Pack, check out the following articles. Otherwise, we look forward to seeing you on the new virtual battlefields!

Halo 4 Crimson Map Pack Achievements
Halo 4 Crimson Map Pack Trailer
Halo 4 Crimson Map Pack Screenshot Gallery

Friday, December 7, 2012

H4 DLC Overview

Several Halo 4 DLC map packs are planned:

  • 12/10/12: Crimson - Includes Wreckage, Shatter, Harvest
  • 2/25/13: Majestic - Landfall, Monolith, Skyline
  • 4/1/13: Castle - Daybreak, Outcast, Perdition
These aren't strictly required for clan play, but both OD and myself have pre-purchased the War Games map pass and will get all 3.  They should be about $10 each, or $25 via the War Games map pass.  Each map pack should come with new achievements, the Crimson ones have already been announced.


Shared by OD.  Descriptions reposted from 343:

Halo 4 Crimson Map Pack Trailer And Details

Halo 4 Crimson Map Pack 343


Watch the Halo 4 Castle map pack trailer also with detailed descriptions.
Posted Image


We get a little look at the new map pack Crimson. The map pack releases on December 10th and it contains 3 new maps. Wreckage, Harvest and Shatter.

Crimson will be followed by the Majestic map pack which will be released February 25th 2013 then Castle map pack on April 1st 2013.

Map descriptions quoted from the bulletin.

Wreckage Description

Wreckage is a manifestation of the chaos of war. A medium-sized, asymmetrical map, this playspace is great for accommodating a wide range of objective-based game modes including King of the Hill and Capture the Flag. It is a ravaged environment of crashed debris, where the surrounding destruction creates complex paths perfect for throwing off your opponents or testing the limits of your Warthog. This devastated landscape provides plenty of cover, and tons of nooks and crannies are at your disposal while fighting for your turn to become King. Wreckage supports up to 16 players in Infinity Slayer and up to 12 in a variety of other modes, including Capture the Flag, King of the Hill and Oddball.


Harvest Description

Harvest is a canon concept brought to life – the doomed agricultural planet where humans first made contact with the Covenant. A small to mid-size map, Harvest is ideal for Capture the Flag. Here, you’ll need to get creative to effectively use light vehicles which are limited to the exterior pathways and can’t get into the bases, making this fully symmetrical map perfect for infantry firefights and face-to-face skirmishes. Snipers will also feel right at home, as long sightlines are broken up by great cover and hiding spots. Harvest allows 8 - 12 players to face off in Capture the Flag, Infinity Slayer, King of the Hill, SWAT and Slayer Pro.


Shatter Description

Shatter is themed around natural crystalline surfaces and the huge UNSC factories mining them. This large, symmetrical map is a playground for the Warthog and Mantis – its open pathways make getting around easy, whether on foot or in vehicles. Shatter is a great fit for large games of Dominion and Extraction. For some close-quarters face-time, escape the open landscape and duck into a mining facility, or slip through a doorway and hunt unsuspecting Spartans. Shatter enables multiplayer mayhem for up to 16 players in Infinity Slayer and up to 12 in other modes, such as Capture the Flag, King of the Hill, Dominion and Extraction.

Wednesday, December 5, 2012

Halo 4 Tips: Top 7 Weapons

Shared by OD, reposted from Primagames.  In summary, be sure to pick these up when you see them:

  1. Binary rifle: One shot kill, no headshot required
  2. Incineration cannon: Rocket launcher on steroids
  3. Rocket launcher: The same one you have always known
  4. Sniper rifle: Take it and empty it, if nothing else
  5. Scattershot: I haven't figured out how to use this yet, if I'm honest
  6. SAW: Very good at suppression
  7. Beam rifle: The same one you have always known

Halo 4 Tips: Top 7 Weapons



These seven weapons are the ones you don’t want to pass up if you come across them on the battlefield. Pick these up at all costs, even if just to keep them out of your enemy’s hands. Just remember to do your best to properly pair it with your existing weapons. Don’t end up with two snipers or two shotguns, severing your ability to compete in specific combat scenarios unless you properly weigh the risks.

#1 Binary Rifle
Click to enlarge
Halo 4 Binary Rifle
This weapon is referred to as “the Boss” by the MLG players. Everyone who loved sniping in the past Halo games is going to love this new one-shot killing machine. There’s never been a weapon like this in any previous Halo game, so you can only imagine how surprised your opponents will be when you’re killing them with this weapon. Prepare for your foes to flee when they spot the three red lasers the gun emits when you’re zoomed in. This weapon is mostly for mid- to long-range fights but can still be deadly at close range if you master the no-scope.

You have only two shots per clip, so make them count. You don’t get zoomed out when you’re struck by an enemy’s shot either, so line up your reticle and fire away! In addition, you receive a total of six bullets: These should be six guaranteed kills. If this weapon appears in an ordnance drop, it is your number-one priority to make sure you or your team retrieves it first. The only counter to this weapon is the Hardlight Shield. You do not want this in your opponent’s hands!

#2 Incineration Cannon
Click to enlarge
Halo 4 Incineration Cannon
Think of this weapon as a Rocket Launcher on steroids! Its splash damage covers a larger area than a normal rocket, making it exceptional for short- or mid-range fights. The weapon is pretty much unstoppable when it comes to taking down all vehicles with one direct shot. This is the optimal piece of killing equipment to have on a vehicle-friendly map.

#3 Rocket Launcher
Click to enlarge
Halo 4 Rocket Launcher
This is another weapon that excels on vehicle-friendly (and smaller) maps, as you’re able to take down and inflict massive damage on vehicles. It also excels at taking down numbers of foes with its splash damage, as long as your foes are clustered near one another. It has an advantage over the Incineration Cannon too: You can fire off two rockets before needing to reload (compared to one with the Cannon); if you shoot a “Puckett” rocket (named after MLG commentator “Chris Puckett,” who’s known for his inability to net kills with the Rocket Launcher) at your enemy on your first attempt, you still have another chance to take down your opponent.

#4 Sniper Rifle
Click to enlarge
Halo 4 Sniper Rifle
This has always been a firm favorite; those playing previous Halo games know sniping is always entertaining! You have four shots in the rifle’s clip, and these can take down an entire team with headshots before you need to reload! By placing yourself behind the rest of your team, you can pick enemies off while your team draws attention away from your position. This weapon is supremely adept at dropping foes and is exceptional at mid- or long-range battles. Even at close range, when you master the no-scope firing, it is lethal.

#5 Scattershot
Click to enlarge
Halo 4 Scattershot
Think of this as the evolution of the UNSC Shotgun. It fires almost twice as quickly and has almost double the range. This is an extremely important weapon to carry on every one of the small enclosed maps or in tight or restrictive areas. You can take down multiple enemies with a single clip. Try sneaking up on your foes brandishing this gun, and they won’t know what hit them! If you need to take control in a close-range battle, bring this out; it is unbelievably powerful in 1v1 close-range fights!
#6 SAW
Click to enlarge
Halo 4 SAW
The SAW is an exceptional weapon. It is spectacular in short-range fights and works very well at mid-range as well. Compared to other short- to mid-range weapons, this one has more than the edge, simply because it partners extreme power with fast killing potential. Just aim at your adversary and spray away!

#7 Beam Rifle

Click to enlarge
Halo 4 Beam Rifle
The Beam Rifle is one of the best sniping weapons available. It may not have the same power as a Binary Rifle, but it certainly stands up to the Sniper Rifle for sheer killing power and accuracy. It retains its accuracy even while fired from the hip, which allows for some amazing snapshots. What makes the Beam Rifle unique is that unlike the other two sniping weapons, it does not need to reload after two, four or even six shots. A fresh Beam Rifle comes with ten shots in the battery, and the only thing that will slow it down is if it overheats. You will not have to break visual contact with a potential victim just to reload, so you can stay scoped in on a target for follow-up shots.

Of course, the potential for overheating a Beam Rifle means that you will have to control your trigger finger and not fire the weapon too rapidly. However, even with this restriction, you can still put more shots on a target faster than the other two sniping weapons.

Want more Halo 4 strategy? Get the full Halo 4 Prima Official eGuide here!

Monday, November 5, 2012

Clan night preview tonight. Midnight PT. Halo 4 campaign.

Halo 4 launches at midnight TONIGHT!!!!  Reminder that we'll be doing a campaign run at midnight, with War Games starting late morning/mid-day tomorrow.

Sunday, November 4, 2012

H4: Specializations Part 2

We've discussed Armor Specializations before, but here's my quick cut:

  • Wetworks: If you love assassinations and creeping around. (FragginURdoodz, TimMAY1023)
  • Pioneer: If you want to level up as fast as possible. (CoolerSopranos2, UnsavorySamurai)
  • Engineer: If you want to help the team coordinate special ordinance drops. (Beer4Porter)
  • Tracker: If you love special weapons. (FishBone10, Masher 24)
  • Rogue: If you spend a lot of time scoped in (Sniper, DMR, BR). (gtdroptop, Octurian Poon)
  • Stalker: If you get fixated on killing one person. (darknorpo, QuelBelle)
  • Pathfinder: If you're always in the gunner seat (OmniscientDeath, MEAN MR MONKEY)
  • Operator: If you're always driving (BeerMonkeee, Mean Mrs Monkey)
Picking your Specialization is important because you can't change it until you've fully leveled it up.  There are 8 choices in total, with Pioneer and Wetwork being available to all players at launch.  Purchasing the Halo 4 Limited Edition gets you access to all 8 right away.  Those who pre-order and play by November 20, will get all 8 quicker as well, but probably not until 11/20 (about 2 weeks after launch).


Tuesday, October 30, 2012

Clan night tonight. 9pm PT. Halo Reach.

Exactly 1 week until Halo 4 drops.  It's time to recalibrate your DMR timing.

In related news, OmniscientDeath and I will be picking up H4 at the midnight launch, at the Camden GameStop in San Jose and playing through the campaign.  We have two spots open for the campaign run, post here or touch base with me directly if you want in.

Sunday, September 16, 2012

Halo 4 Achievements - Spoiler Alert!

Shared by OD from Neoseeker

Halo 4 Achievement list revealed, no unnecessary online Achievements included

Halo 4 Achievement list revealed, no unnecessary online Achievements included Image 1

Halo 4 Armor Classes (Specializations)

Shared by OD from Xbox.com

Halo 4 Specializations


Halo 4 Specializations

The UNSC Infinity, the largest starship in the UNSC fleet, is your gateway to the Infinity Multiplayer experience in Halo 4 and serves as the center of your Spartan career. Here you will build your custom Spartan-IV super-soldier, and progress your multiplayer career across both Spartan Ops and the multitude of competitive War Games modes.

Halo 4 has fifty levels. Once you have advanced through the standard fifty levels, you will get the option to enlist in a Specialization. You can choose the order in which you tackle unlocked Specializations. However once you select one, you must advance through it completely before enlisting in a separate Specialization.

Specializations allow you to enlist in specific rank paths. These paths are composed of ten levels each. As you level up through these dedicated paths, you will unlock armor sets, emblems, visor colors, weapon and armor skins, and armor mods – which provide even more options to customize your Spartan-IV to fit your preferred role on the battlefield.

These armor mods will work exactly like all other tactical and support mods in the game. They are not tied to specific armor for each Specialization, so you don’t have to wear the armor to use that particular mod. They enhance a small part of the sandbox (meaning good players will still be good, and not good players will still be not good), allowing people to play the style they want to play and experience the parts of the sandbox they like on a more frequent basis.

We consider Specializations end-game content because even if you have “access” to all of them on day one, you will still need to reach level 50 before you can enlist in any Specializations. Think of them as giving you control over extending your level cap.

Two Specializations – Wetwork and Pioneer – will be available to all players when the game launches, and the rest will gradually be made available in the months following launch. We will be keeping a close watch on player participation post-launch and will roll out the additional six Specializations when the player base reaches certain milestones. There will also be playlists available that do not utilize loadouts or armor mods.

Halo 4 features the following Specializations:


Wetwork
Wetwork Halo 4 Specialization

Wetwork Specialization: Spartan optimization for stealth operations which focus on the elimination of an enemy target with the goal of leaving no tactical footprint behind.

Stealth Armor Mod: The Stealth armor allows users to move quickly and silently in combat, executing enemy assassinations with lightning fast dexterity.

The Stealth armor mod – which has very sharp shapes and angles, reminiscent of a knife or blade – does a number of things to help a player that likes to get up close and personal. It adds sound dampening when sprinting, animations are performed faster (to minimize the time you’re vulnerable), and it has a minor effect on Promethean Vision. Typically, when Promethean Vision is activated, people appear red. When you use Stealth, though, only your outline appears red. Many times when someone is using Promethean Vision, they scan quickly so if there’s a lot going on, they may miss you. Or you can hope, anyway.

Wetwork gold visor, Wetwork blue/orange visor, Wetwork armor set, Wetwork armor set variant, DMR Weapon Skin


Pioneer
Pioneer Halo 4 Specialization

Pioneer Specialization: Spartan optimization for deployment into uncharted, hostile territory (such as uncolonized worlds or Forerunner constructs like Requiem) for the purpose of gathering/relaying information.

Fast Track Armor Mod: The Fast Track armor mod allows Spartans to gain more experiential data from each encounter, effectively ranking up quicker during the process.

The Fast Track armor mod features armor that has wiring which runs throughout the armor to control temperatures in extreme conditions. Gameplay-wise, it gives the player more post-game experience. In-game, if you get 10 points per kill, you don’t get more at that exact moment, but after the game it modifies the amount of experience your Spartan earns to increase the speed at which you rank up. It’s not for everybody because it takes up a primary spot (that could be used for something like carrying an extra grenade or sprinting longer). And, in case you were wondering, you can’t change to it at the end of a game and get more experience for the entire match. Yes, we’re on to you...

Pioneer gold visor, Pioneer silver/blue visor, Pioneer armor set, Pioneer armor set variant, Plasma Pistol Weapon Skin


Engineer
Engineer Halo 4 Specialization

Engineer Specialization: Spartan optimization for the subversion, repair and reconstitution of a wide range of technology, including Covenant and Forerunner complex networks.

Drop Recon Armor Mod: Armor mod allows users to predict the location and time of an Ordnance Drop through an external suborbital monitoring system.

The Drop Recon armor mod – the helmet of which has four socket connections for add-ons, depending on the task – lets you know that Infinity Ordnance is coming and what the Infinity Ordnance is. You see the waypoint and type of weapon that is coming down prior to the weapon entering the game (the specific time is still being fine-tuned). Organized teams will find this armor mod useful because, with communication, there is the likelihood you can beat everybody to the weapon spawns your team finds most desirable.

Engineer gold visor, Engineer pink/purple/blue visor, Engineer armor set, Engineer armor set variant, Suppressor Weapon Skin


Tracker
Tracker Halo 4 Specialization

Tracker Specialization: Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold.

Requisition Armor Mod: The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.

The Requisition armor mod – the helmet of which has a scanning device on the front of the visor – allows you to choose a new set of personal ordnance when personal ordnance is granted. When the menu for a personal ordnance appears on your screen, hitting left, down, or right on the D-pad selects the relevant option. When you have Requisition and hit “up”, you receive a new random selection of choices. This armor mod doesn’t have knowledge of what ordnance had previously, so while you’re not guaranteed better choices, you’re more likely to get the weapon you’re good with or your favorite power-up, if you didn’t get it the first time around.

Tracker gold visor, Tracker purple visor, Tracker armor set, Tracker armor set variant, Boltshot Weapon Skin


Rogue
Rogue Halo 4 Specialization

Rogue Specialization: Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required.

Stability Armor Mod: The Stability armor mod allows users to increase their aiming stability when being fired upon.

The Stability armor mod – which features several sharp fin elements and sharp angles – makes you flinch less when you’re zoomed in and getting hit. It will be valuable to players that prefer using precision weapons and often find themselves engaged in long-range battles. If two similarly skilled players, both with DMRs and using scopes go head-to-head, the person using Stability has a small advantage. Skill and steady hands will still win the day but Stability allows you to keep your aim on target when facing multiple bullet strikes. Similarly, the player with DMR and Stability will have a larger advantage over a player with AR at long range. But (and yes, there’s always a “but”) the player they're fighting may have made a choice for a different mod in that slot, which may come into play with an additional grenade or something else. Victory is never guaranteed…

Rogue gold visor, Rogue red/orange/silver visor, Rogue armor set, Rogue armor set variant, Carbine Weapon Skin


Stalker
Stalker Halo 4 Specialization

Stalker Specialization: Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself.

Nemesis Armor Mod: The Nemesis armor mod allows users to target and track down previous attacking enemies, highlighting them on the armor’s passive sensors.

Nemesis armor – which features lines that are both strong and stealthy – gives you an icon on your HUD of the last person that killed you. While some people utilize it to get revenge, others use it to avoid that person (for obvious reasons). It’s also useful when playing defense for seeing where an offensive player is going. On maps with limited visibility, Nemesis can provide a short window of intelligence in the movement of enemy players or teams, allowing a respawning team to react and steal a match. In play testing, we’ve seen players trusting the extra information implicitly and falling for feints or being target fixated with the extra information and being lured into unfavorable situations. As with everything in Halo, this upgrade allows you to tailor your play to your style but remember that the enemy team is aware of the ability and will be countering and often using it or another option to tip the scales back in their favor.

Stalker gold visor, Stalker yellow/green visor, Stalker armor set, Stalker armor set variant, Battle Rifle Weapon Skin


Pathfinder
Pathfinder Halo 4 Specialization

Pathfinder Specialization: Spartan optimization for deep, unconventional deployment within unknown enemy territory and with little to no assistance from command.

Gunner Armor Mod: The Gunner armor mod decreases the time of weapon overheat when occupying a vehicle weapon position and increases Spartan speed while carrying a detached turret.

The Gunner armor mod – which was designed to explore alien worlds – has two major functions: One, when you’re on a mounted anti-infantry gun (Warthog and the secondaries of Wraith, Scorpion, etc.), the guns overheat less quickly, allowing you to fire longer at the maximum rate of fire. And two, when you pull the gun off an emplaced mount, you move faster, allowing you to use those guns more effectively offensively instead of just defensively. You still won’t be able to use Armor Abilities or Sprint, but you can move faster, bringing some heavy firepower to any offensive attack.

Pathfinder gold visor, Pathfinder orange/green visor, Pathfinder armor set, Pathfinder armor set variant, Assault Rifle Weapon Skin


Operator
Operator Halo 4 Specialization

Operator Specialization: Spartan optimization for the operation and control of a wide-range of vehicles; space, air, ground, and sea.

Wheelman Armor Mod: The Wheelman armor mod gives Spartans the skill to coax every bit of stamina and durability out of vehicles they are piloting.

Wheelman armor – which features cylinder packs that could be preplaced with more oxygen or cooling material depending on the mission – makes you suffer the negative effects of an overcharged Plasma Pistol burst for less than the normal time. Vehicles you drive are also more durable over a longer period of time. You can still get hijacked, but the window for that is smaller.

Operator gold visor, Operator orange/purple visor, Operator armor set, Operator armor set variant, Magnum Weapon Skin


Some players will select their Specialization based on weakness, trying to make up for a skill-based deficiency. Others will select their Specialization based on strength, hoping to turn close games into more solid victories. Whichever path you choose to take, you should make a meaningful decision for your play style, no matter what decisions others are making because, as you’ll find out in a mere three months, it’s all fun and games. Until your buddy takes your personal ordnance, that is…



Wednesday, April 18, 2012

H4 on November 6

Shared by OD:




Halo 4 will come out this November (via The Inquirer)
PUT DOWN that other shoot 'em up and get ready for the return of Master Chief, as Halo 4 will be released this November. The game is set four years after Halo 3 and our hero must "confront his destiny" and "face an ancient evil". He will also have a shoot things in the face a lot and team up with his…

Friday, March 9, 2012

Battle Nations - Population Part 2

Somebody left a comment asking:

"population limit of 150 reached.
Level up to build more house. "
Do you know what that message means?
Build a house there "Housing"> "Bunkhouse" or "Compound", etc.

Yes, I know what this means.  It means you are lvl 24 and are limited to having 150 people in your Outpost.  You usually get this message when you're trying to build a Housing structure that would put you over that limit.  A Compound houses 10 and a Bunkhouse houses 8, so if you got this message while clicking one of those units, then you probably have between 143 and 150 population in your Outpost, and one of those units would put you over 150.  You can either pick a smaller housing unit like a Shelter (3 pop) or Camp (4 pop), or wait until you level up.  You get 5 extra pop for every level at 18 and higher.

Current clan players: gtdroptop, unsavory, omniscientDeath, beer4porter, fishbone10

Thursday, March 8, 2012

Battle Nations - Roads

You'll notice that there is a "Decoration" category in Battle Nations with stuff to make your outpost look pretty.  Some of these are functional.  Roads, specifically:

  • Dirt Roads
    • Cost: 6,500 gold, 100 stone, 0 seconds
    • Return: +1% XP to agriculture, max of +5%
  • Cobblestone Road
    • Cost: 1 nanopod, 0 seconds
    • Return: +2% XP to housing, max of +10%
  • Blacktop Road:
    • Cost: 28,000 gold, 250 concrete, 100 oil, 0 seconds
    • Return: +2% XP to shops, max of +10%
The simple ROI is easy.  What's REALLY cool about roads though, is that they can increase Hauler efficiency at your Resources Depots.  Note here in the picture that I've just placed two Dirt Roads in the path of my Hauler, and efficiency increased so much that I only need 1 Hauler for two resources (Stone and Iron).

Wednesday, March 7, 2012

Battle Nations - Goods

If you've been paying attention to the blog and read the housing post, then you've torn down all your expensive housing and replaced it with Shelters only.  As a result, you're always rolling in gold and are never gold limited.  In that case, the only reason to build any goods (aside from when the campaign requires it) is to gain XP so that you can level up.  Not all goods are created equal.  Here's a table of all the goods you can produce at the earlier levels of the game and what you can earn, sorted by XP per hour per person:

Note that Quinoa from fields is one of the best values out there.  Technically, Cabbage is king, but you have to harvest it every 5 minutes to make it worthwhile.  You'll also notice that Bakery and Tool Shop items are largely worthless.

Artichokes provide a really nice option to grow because Farms only take 60 gold and 5 seconds to build.  I will typically just put all my extra works into Farms to grow Artichokes, and may even tear down my Bakery and Tool Shop when I am worker-constrained.

Monday, March 5, 2012

Battle Nations - PvP

Clan critical mass is now at 5 players for Battle Nations.  Why aren't you playing yet?

UnsavorySamurai gave me a tip to check out PvP.  If you choose the PvP icon in your bottom control panel, it will take you to the "Fight Other Players" screen where you can do live head to head battles against random players that match your lvl.  There's three huge advantages to this game mode:

  1. It's absolutely free.  None of your casualties need to be healed in the hospital, so there's no concern about losing expensive units.
  2. There's huge rewards.  You earn 1 VP (Victory Point) for each loss and 4 VPs for each win.  The game gives you rewards for every 10 VPs until 40 VPs every 24 hours.
  3. Fast return time.  It only takes 2 hours to return armies from PvP, so you get them back pretty quickly.
In my first couple days playing PvP, these are the rewards that I've gotten at lvl 24:
  • 10 VP: 1,600 gold
  • 20 VP : 5,000 gold
  • 30 VP: 10,000 XP
  • 40 VP: 4 - 6 gears
It's actually better if you start playing PvP at lower levels, because the game will only match you with players of the same lvl.  At lower levels, you can go into battle with armies of just basic Troopers and be able to win with just some smart strategy.  Assuming you win half the time, it only takes 16 quick battles to hit 40 VP each day, and it gives you something interesting to do while you're waiting for resources to pile up or jobs to finish construction.

Friday, March 2, 2012

Battle Nations - Population

If you touch the number on the bottom right of your screen, it will bring up the Demand window.  Demand isn't all that interesting, but this does show your population details:


There are three items to make note of:
  • Max: This is the maximum population allowed for your current level.  It will typically move up by 5 or so people per level.
  • Housed: This is the number of people that fit in the housing that you have built.  If this number doesn't match the Max number, then you are leaving resources on the table.  As previously discussed, Shelters house 3 and Tents house 4, both only take 5 seconds to build.  Between those two, you should always be able to come up with a cheap and quickly constructed combination of Max Pop.  The game will not allow you even start building a House that would take you over Max Pop, so you should try to hit it exactly.
  • Working: This is the number of people you are actually putting to work.  If you have 3 or more people Housed that are not Working, you are leaving Gold and XP on the table.  Build a Farm and put them to work.
  • Resource Depots: I put this here because I notice many people put too many population in their Resource Depots.  Your depot will max out at 100%.  The game will allow you to assign more Haulers, but it won't increase your collection rate past 100%, so there's no point.  It's just a waste of Pop.

Thursday, March 1, 2012

Battle Nations - Raiding Basics

The #1 benefit I've found of having friends on Battle Nations is being able to mine each other's resources.  Within your own Outpost, you can only mine resources on land that you've expanded into.  However, your friends can mine resources from anywhere in your Outpost, even land that you don't own yet.  Better still, it doesn't cost you anything if you do it right!  Some key items:

  • Defenses: Take down (sell) all your defenses!  The campaign will make you build pillboxes, bunkers, cannon towers, etc, but they don't serve any real purpose.  Defenses do not defend against A.I. Raiders, they just make it more expensive for your friends to raid you (not nice).  If you are going after undefended resources, it only takes two basic Troopers to Raid/Occupy.  No point in sending more expensive units and having them tied up on the road.
  • Battle Flag:You have to raise your Battle Flag in order to raid or be raided by friends.  Don't worry, only your friends can raid you, so you won't have a ton of strangers in your land all of a sudden.
  • Attack: You'll typically only choose this against the A.I., or if you want to mess with your friend.  If you're being nice, don't ever choose Attack for your friends.
  • Raid: This allows you "steal" resources from your friend, including from buildings and mines that they've built.  You will receive resources when you win, and it doesn't cost them anything.  No resources are actually taken from your friend's perspective, and any damage you inflict doesn't actually cost them anything.  You can return armies from Raiding much faster and re-raid.  You can typically raid a resource every 4 hours, but you can raid several different resources and stagger it.  As an example, unmined iron will net you 10 iron every 4 hours from raiding.
  • Occupy: This allows you to park your army on your friend's resources, and you can regularly go back to collect those resources.  The game will even notify you when they're ready to be collected.  This DOES affect your friend if you Occupy something that they are actively using and can result in a 10x time penalty.  It's best to Occupy resources that they don't have access to yet.  Unmined iron will net you 38 iron every 4 hours from occupying.
  • Counter-Attack: After your friend raids your outpost, their armies are available on the boundaries of your territory to counter attack as they withdraw.  If you are trading resources, you should NOT counter attack because it results in actual losses to your friend that they then have to go spend gold and iron to heal.
  • Collect: After you raid your friend, be sure to go into your Army management window to collect your guys.  Otherwise they'll get lost in no-man's land forever.
The Battle Nations folks have posted a decent tutorial on how to manage your armies: http://battlenations.com/forums/topic/walkthrough-army-management/