Showing posts with label MEAN MR MONKEY. Show all posts
Showing posts with label MEAN MR MONKEY. Show all posts

Sunday, November 4, 2012

H4: Specializations Part 2

We've discussed Armor Specializations before, but here's my quick cut:

  • Wetworks: If you love assassinations and creeping around. (FragginURdoodz, TimMAY1023)
  • Pioneer: If you want to level up as fast as possible. (CoolerSopranos2, UnsavorySamurai)
  • Engineer: If you want to help the team coordinate special ordinance drops. (Beer4Porter)
  • Tracker: If you love special weapons. (FishBone10, Masher 24)
  • Rogue: If you spend a lot of time scoped in (Sniper, DMR, BR). (gtdroptop, Octurian Poon)
  • Stalker: If you get fixated on killing one person. (darknorpo, QuelBelle)
  • Pathfinder: If you're always in the gunner seat (OmniscientDeath, MEAN MR MONKEY)
  • Operator: If you're always driving (BeerMonkeee, Mean Mrs Monkey)
Picking your Specialization is important because you can't change it until you've fully leveled it up.  There are 8 choices in total, with Pioneer and Wetwork being available to all players at launch.  Purchasing the Halo 4 Limited Edition gets you access to all 8 right away.  Those who pre-order and play by November 20, will get all 8 quicker as well, but probably not until 11/20 (about 2 weeks after launch).


Tuesday, October 11, 2011

Clan night tonight. 9pm PT. Halo Reach.

Clan night is back on this week, so the Mean Monkeys should probably reschedule their anniversary dinner.  In other news, Halo CE (aka, Halo 1) Remastered has been voted as our next clan game.  Should be available in November.

Wednesday, January 5, 2011

Clan Night Postmortem

Here are some highlights from last night.  Since we had a bunch of objective games, I didn't filter them out this week.  Also worth noting, even though it's not highlighted in the table, is Mean Mrs Monkey's career best game with 8 kills and +4 spread on Anchor 9 DMRs.  Most people seemed to really enjoy zombies last week, and there is talk of playing Left 4 Dead more than just once a month.  I've put a new poll up on the blog, go and vote to voice your opinion if you'd like to play L4D more or less.

Wednesday, December 15, 2010

Please Be a Team Player

Occasionally, I will ask the clan to work together and leverage our advantage in numbers to do stuff.  This is typically centered around achievements, but may also be for in-game challenges or other entertaining tasks.  I try to make it as fair as possible so that people don't get bored and so that everybody who wants to get the achievement or challenge has the opportunity to do so.  I ask you to please be patient, participate, and be a team player, or excuse yourself from the party until we are done.  Most of us learned in Kindergarten that sometimes we have to play a game that somebody else chooses, even if it's not our first choice.  Please remember that lesson.

  • Achievements: There are a handful of achievements in each game that are a lot easier if you have friends to help you boost for them.  When those opportunities present themselves, I will generally coordinate the clan to help.  If you know we are boosting for achievements, please help, or at a minimum, don't hinder the progress.  As an example, an achievement will often require a special kind of kill, so we'll have dummies line up in a configuration to make that a lot easier and have other folks setup to get the easy kill.  Unless it's your turn to get the achievement, don't kill the dummies.  Definitely don't kill the people trying to get the achievement.  If we have enough people, you don't always have to be a dummy if you'd rather do something else, but don't ruin it for others.
  • Wins for the Clan: Based on the blog poll, when we have 5-6 folks on-line, people would prefer to be split up into separate 4v4 teams rather than play on the same team in Invasion.  If there is a daily challenge requiring a certain number of wins, I will ask those on the other team (1-2 players) to sandbag so that the 4-player clan team can log a win.  Because of the skill disparity within the clan, we will typically be matched against random players at a higher skill level than many of the folks playing on clan night, so this is the most efficient way to log wins for the most people.  It can be boring to sandbag, and you don't want to get booted for obvious griefing or betrayals, so the standard rule is to allow assassinations only when you're on the other team.  This basically makes it a 4v3 or 4v2 game so that the clan team has the best chance of winning, and also gives the sandbagging players something incredibly entertaining to do while they wait.  I think we can all agree that it's hilarious to assassinate your friends and then laugh in party chat while you abuse their body.  It REALLY sucks if the sandbaggers don't play nice.  If AT ANY POINT the 4-player clan team is losing, or winning by less than 10 kills, I will take exception to any sandbaggers that aren't playing nice.  That includes:
    • Getting kills with guns or grenades
    • Punching people in the face
    • Working on "assists" (unless there's a challenge, in which case I may allow this on a case-by-case basis)
If you're worried about your K/D ratio, you can go hide in a corner.  Getting kills with guns or grenades means you're explicitly not following the clan rules.  Punching people in the face is fine if you're following somebody and they turn around at the last second, but don't punch them again in the face for the kill.  The proper thing to do is to run away if you can't get behind them -- if you die, you're helping the clan. Assassinations are hard to get.  THAT'S THE POINT.  When available, I will try to pick games like Slayer Pro where there's no radar to help folks get their assassinations.

Boosting and sandbagging are things we do for the greater good.  If we are on different teams, it just makes sense to help the 4 people log a win, at the cost of 1 or 2 people logging a loss.  Matchmaking does a decent job at shuffling folks around so you're not always the odd man out.  If it's problematic, I will take us into different playlists so people aren't stuck.

As I said above, you always have the option to exclude yourself from the party if you think boosting or sandbagging is lame.  Moving forward, if I have to continually remind somebody to play nicely, I will go ahead and boot/exclude you from the party myself so that you can play a few games on your own.  I want this to be a fun environment for everyone.

Clan Night Postmortem

Halo Charts has a new Game Aggregator tool that produces some pretty interesting data.  Thought I would share some highlights from clan night last night.  Below is some key stats from our Slayer games (objective games excluded).  Numbers will obviously be tilted slightly for people who were helping the clan while on the other team...


Friday, May 28, 2010

HR: Player Profiles - MEAN MR MONKEY

Player: MEAN MR MONKEY

  • Rank: Sergeant Grade 1
  • Games: 77; Kills: 723; Deaths: 818; Assists: 289; Time: 0:10:56; Wins: 31; Medals: 955
  • Win %: 40%; K/D: 0.88; K/G: 9.39; D/G: 10.62; A/G: 3.75; M/G: 12.40; Encounters/G: 24.65

Run and Gun Frontline Support, Launcher Specialist.  One of only two clan players not to lead a single stat category, MEAN MR MONKEY falls within the average standard deviation range across the board.  Seeks out the Rocket Launcher and Plasma Launcher, when available, but uses the default AR and melee the most often.  Has a high enough K/D ratio that he could probably be a Frontline Leader, but has relatively low Assist numbers, so may not pair as well with Ranged support.

Best suited: Short to medium range slayer, ideally suited for rushing power weapons with a Frontline Leader - MEAN MR MONKEY has demonstrated an ability to use power weapons effectively and can control them for the team with close fireteam support.

Recommend: Consider using frag grenades more often.  MEAN MR MONKEY has an overall frag grenade kill stat of 82 (11% of total kills).  The average range for the clan is 6-23%, so 11% is on the low side.  Even if melee is changed to be more effective in the production release, lobbing more grenades ahead of firefights will increase the effectiveness of the AR/melee combo, and will increase the K/D ratio.

Tuesday, October 13, 2009

Clan night tonight. 8pm PT. Halo 3: ODST.

Happy anniversary to Mean Mr. and Mrs. Monkey. If they choose to spend their anniversary gaming, it's their choice of game types.

Tuesday, September 1, 2009

Clan night tonight. 8pm PT. Halo 3.

The Mean Monkeys lost their 360 to the RRoD this week. Because they are the most consistent regulars on clan night, we're going to play H3 tonight instead. I want to play campaign in anticipation of H3: ODST, BeerMonkeee wants to wallow in the matchmaking pool. We're looking for a tiebreaker.

Tuesday, June 9, 2009

Clan night tonight. 8pm PT. Left 4 Dead.

Wishing a very happy birthday to MEAN MR MONKEY tonight. Hopefully he gets some delicious brains to go with his Kindle and birthday cake. Word.

Tuesday, May 19, 2009

Good Times

Thanks to everyone who logged in for clan night tonight. Was an awesome reminder of just how fun Left 4 Dead can be. There's a lot of play left in the game with the new Survival Mode and the two new Multi-Player maps that are still new to most everyone. Please keep me honest in balancing teams, as it can become unbalanced pretty quickly. If you're feeling picked on, speak up and I'll try my best to equalize things.

Monday, April 13, 2009

Mythic Map Pack Now Available

The Mythic Map Pack is now available for purchase by itself via Xbox Live Marketplace.

Click this link to download directly to your Xbox.

This is the same map pack that comes bundled with the Legendary Collector's Edition of Halo Wars, and includes Sandtrap, Assembly and Orbital. It currently costs 800 points (about $10). The Legendary Map Pack is also still for sale for 600 points, and Bungie maintains there are no plans to make either map pack free. Since we are not playing Halo 3 regularly as a clan anymore, I leave it completely up to you as to whether or not you should go out and get these. Currently, I am the only one I know who has these maps, so there is certainly not critical mass. OmniscientDeath, BeerMonkeee, MEAN MR MONKEY, and CoolerSopranos2 have all played the maps in matchmaking at my house. If you're interested in what they think, comment on this post.

Both map packs come with new achievements. Assembly is a visually stunning map that feels a lot like Midship or Gemini from Halo 2. It's a symmetrical map that's based inside of a Scarab factory. The environmental graphics are fully animated, and you occasionally see huge Scarab parts going down the conveyor belt overhead. Orbital is a very large indoor map with some interesting gaps and potential for Mongoose mayhem. Sandtrap is an enormous outdoor space with three unique playing areas. Sandtrap can be completely blanked out and is really designed for Forge. A near perfect recreation of Foundry has already been reconstructed within Sandtrap.

Tuesday, March 17, 2009

Clan night tonight. 8pm PT. Left 4 Dead.

Folks have been logging on later recently. Would people prefer I move clan night out to 9pm? I set it at 8pm to try and get everybody as much gaming time as possible, especially for early risers. But 8pm is fairly inconvenient for me, and it's stupid for me to rush and get online at 8pm and then sit there for 20 minutes waiting for the first person to sign-in. Leave a comment.

Tuesday, February 10, 2009

Clan night tonight, 8pm PT, Left 4 Dead

I'm moving the clan mail to a blog soon. This way, items in these weekly posts will be archived, and you can avoid clutter in your inbox. For the handful of you that prefer the e-mail, I can auto-email up to 10 of you. For the rest, I'm happy to help you setup RSS feeds so that it automatically shows up in iGoogle, My Yahoo, or your favorite reader.

Effectively, the entire clan has moved to Left 4 Dead. It's hella fun. Active players: gtdroptop, FishBone10, darknorpo, OmniscientDeath, MEAN MR MONKEY, Mean Mrs Monkey, BeerMonkeee, QuelBelle, Beer4Porter, CoolerSopranos2