Showing posts with label BeerMonkeee. Show all posts
Showing posts with label BeerMonkeee. Show all posts

Sunday, November 4, 2012

H4: Specializations Part 2

We've discussed Armor Specializations before, but here's my quick cut:

  • Wetworks: If you love assassinations and creeping around. (FragginURdoodz, TimMAY1023)
  • Pioneer: If you want to level up as fast as possible. (CoolerSopranos2, UnsavorySamurai)
  • Engineer: If you want to help the team coordinate special ordinance drops. (Beer4Porter)
  • Tracker: If you love special weapons. (FishBone10, Masher 24)
  • Rogue: If you spend a lot of time scoped in (Sniper, DMR, BR). (gtdroptop, Octurian Poon)
  • Stalker: If you get fixated on killing one person. (darknorpo, QuelBelle)
  • Pathfinder: If you're always in the gunner seat (OmniscientDeath, MEAN MR MONKEY)
  • Operator: If you're always driving (BeerMonkeee, Mean Mrs Monkey)
Picking your Specialization is important because you can't change it until you've fully leveled it up.  There are 8 choices in total, with Pioneer and Wetwork being available to all players at launch.  Purchasing the Halo 4 Limited Edition gets you access to all 8 right away.  Those who pre-order and play by November 20, will get all 8 quicker as well, but probably not until 11/20 (about 2 weeks after launch).


Thursday, May 26, 2011

Holy Feces

Have you voted in the poll yet?

Tuesday, April 12, 2011

Clan night tonight. 9pm PT. Halo Reach.

I'm traveling, but BeerMonkeee has promised that he will log on.

Wednesday, January 5, 2011

Clan Night Postmortem

Here are some highlights from last night.  Since we had a bunch of objective games, I didn't filter them out this week.  Also worth noting, even though it's not highlighted in the table, is Mean Mrs Monkey's career best game with 8 kills and +4 spread on Anchor 9 DMRs.  Most people seemed to really enjoy zombies last week, and there is talk of playing Left 4 Dead more than just once a month.  I've put a new poll up on the blog, go and vote to voice your opinion if you'd like to play L4D more or less.

Wednesday, December 15, 2010

Please Be a Team Player

Occasionally, I will ask the clan to work together and leverage our advantage in numbers to do stuff.  This is typically centered around achievements, but may also be for in-game challenges or other entertaining tasks.  I try to make it as fair as possible so that people don't get bored and so that everybody who wants to get the achievement or challenge has the opportunity to do so.  I ask you to please be patient, participate, and be a team player, or excuse yourself from the party until we are done.  Most of us learned in Kindergarten that sometimes we have to play a game that somebody else chooses, even if it's not our first choice.  Please remember that lesson.

  • Achievements: There are a handful of achievements in each game that are a lot easier if you have friends to help you boost for them.  When those opportunities present themselves, I will generally coordinate the clan to help.  If you know we are boosting for achievements, please help, or at a minimum, don't hinder the progress.  As an example, an achievement will often require a special kind of kill, so we'll have dummies line up in a configuration to make that a lot easier and have other folks setup to get the easy kill.  Unless it's your turn to get the achievement, don't kill the dummies.  Definitely don't kill the people trying to get the achievement.  If we have enough people, you don't always have to be a dummy if you'd rather do something else, but don't ruin it for others.
  • Wins for the Clan: Based on the blog poll, when we have 5-6 folks on-line, people would prefer to be split up into separate 4v4 teams rather than play on the same team in Invasion.  If there is a daily challenge requiring a certain number of wins, I will ask those on the other team (1-2 players) to sandbag so that the 4-player clan team can log a win.  Because of the skill disparity within the clan, we will typically be matched against random players at a higher skill level than many of the folks playing on clan night, so this is the most efficient way to log wins for the most people.  It can be boring to sandbag, and you don't want to get booted for obvious griefing or betrayals, so the standard rule is to allow assassinations only when you're on the other team.  This basically makes it a 4v3 or 4v2 game so that the clan team has the best chance of winning, and also gives the sandbagging players something incredibly entertaining to do while they wait.  I think we can all agree that it's hilarious to assassinate your friends and then laugh in party chat while you abuse their body.  It REALLY sucks if the sandbaggers don't play nice.  If AT ANY POINT the 4-player clan team is losing, or winning by less than 10 kills, I will take exception to any sandbaggers that aren't playing nice.  That includes:
    • Getting kills with guns or grenades
    • Punching people in the face
    • Working on "assists" (unless there's a challenge, in which case I may allow this on a case-by-case basis)
If you're worried about your K/D ratio, you can go hide in a corner.  Getting kills with guns or grenades means you're explicitly not following the clan rules.  Punching people in the face is fine if you're following somebody and they turn around at the last second, but don't punch them again in the face for the kill.  The proper thing to do is to run away if you can't get behind them -- if you die, you're helping the clan. Assassinations are hard to get.  THAT'S THE POINT.  When available, I will try to pick games like Slayer Pro where there's no radar to help folks get their assassinations.

Boosting and sandbagging are things we do for the greater good.  If we are on different teams, it just makes sense to help the 4 people log a win, at the cost of 1 or 2 people logging a loss.  Matchmaking does a decent job at shuffling folks around so you're not always the odd man out.  If it's problematic, I will take us into different playlists so people aren't stuck.

As I said above, you always have the option to exclude yourself from the party if you think boosting or sandbagging is lame.  Moving forward, if I have to continually remind somebody to play nicely, I will go ahead and boot/exclude you from the party myself so that you can play a few games on your own.  I want this to be a fun environment for everyone.

Parties, Parties, Parties

With the introduction of Halo Reach, the term "party" has gotten a little confusing on Xbox Live.  I know it can be a little tricky to figure out sometimes, but please bear with us as we work around the technology because it IS useful.  There are two kinds of parties:

  1. Xbox Live "chat" party: This is via the Xbox Live interface itself, is title-agnostic, is persistent irrespective of what the game is doing, and people can join from separate games or apps within Xbox Live.  The party system here supports up to 8 people at one time and is for chatting only.  Because it is a chat feature, the chatting is mutually-exclusive with game chat, you can only be chatting in one system or the other.  The implication is that if you are in an XBL chat party, you can't chat with anybody not in the party, even if they're on your team.  In Halo, you'll see the "speaker" icon next to somebody's name turn into a "chat bubble" icon if they're in a separate Xbox Live "chat" party.  You'll see us use this kind of party when we have 8 people or less, and are playing in game types on separate teams.  It's entertaining to be able to chat with everyone in the clan even though we're on separate teams (like in zombies, or 4v4 Halo games).
  2. Halo Reach party: This is a mechanic within the Halo game, is title-specific, only applies within Halo Reach, and is how we stay together through matchmaking and other playlists.  The party system here supports up to 16 people at one time, supports chatting as well as keeping friends together from game to game.  In the matchmaking lobby, everybody (up to all 16 people) can chat together.  Once a game starts however, chat is ONLY enabled for the people on your team in that specific game.  This means that if we get split into separate teams, you will not be able to chat with folks on the other team.  That makes it less fun because you miss out on the smack talk, but also makes it much harder to coordinate things like achievement boosting.
People seem to "get" the  Halo Reach party system pretty well and seem to understand how to use the active roster to queue up if you join late.  Most of the confusion stems from around starting and stopping XBL chat parties.  I'll often start these and leave these running, but when we have more than 8 people (like last night), I have to drop out of it so that we can hear our 9th person.  The video below does a good job of showing how to start and join XBL chat parties.  Note that at 1:44 it shows how you can join a chat party without an invite.  This is important because it takes the system several seconds to send each invite and sometimes the invites get lost in the ether.  As a result, I'll send invites to everyone but you may be left by yourself as the only person not in chat if you're actually waiting for the invite to arrive.  Instead, you can join the party proactively and instantly as soon as you see my "speaker" icon change into the "chat bubble."  The video also show you how to start XBL chat parties.  For those of you higher-ranked Halo Reach veterans, you can expect me to promote you to party leader if I need to step away, so you should know how to start and manage chat parties, and when to use them or quit out of them.

As an aside, the active roster is the preferred way for you to join the Halo Reach game party if you're the odd one out.  We occasionally have folks who are having internet problems and need to restart or whatever.  When possible, I will try to take the clan into a custom game where we can fool around while we wait.  The big advantage of this is that you can join a custom game on the fly even if we've already started.  You don't need an invite, just find my name in either the Halo Reach menu or the Xbox Live menu and choose "Join Party" (Halo Reach) or "Join Game" (XBL).

    Clan Night Postmortem

    Halo Charts has a new Game Aggregator tool that produces some pretty interesting data.  Thought I would share some highlights from clan night last night.  Below is some key stats from our Slayer games (objective games excluded).  Numbers will obviously be tilted slightly for people who were helping the clan while on the other team...


    Friday, September 17, 2010

    HR: Armor Abilities - Summary

    For those of you who weren't paying attention, or just don't bother reading the blog, I have previously described the Halo Reach Armor Abilities in painstaking detail.  As I have time, I'll start posting more info about the new abilities, new weapons, new maps, etc.  People who leave comments may be able to influence what gets posted first.  The Armor Abilities from the Beta are unchanged, as far as I can tell, so for those, I'll just link them here:

    • Armor Lock - Makes player invincible but immobile
    • Sprint - Allows player to run fast but unable to shoot
    • Jet Pack - Allows player to fly but is slow and loud
    • Active Camo - Makes player invisible but jams their own radar
    • Evade - Allows Elites to dive roll but unable to shoot
    There are two new Armor Abilities in the Beta which are, frankly, pretty awesome:
    • Drop Shield - Allows player to deploy a bubble shield
    • Hologram - Sends out a virtual version of the player as a decoy
    The blog is not only searchable, it also has a label cloud.   Look at the bottom of the right column and you'll see a ton of words.  Clicking on any of them ("armor" as an example) will show you all the posts that have been tagged with that label.

    Wednesday, September 8, 2010

    Reach Falls in 6 Days

    There's some new info posted up at Bungie's Reach page.

    • Fiction: In the CAA Factbook there's more details around the fiction of Halo.  One interesting tidbit is a page about piracy and space pirates.  I have to assume this comes into play in the story of Reach.  The ODSTs are also mentioned.
    • Noble profiles:
      • Noble 1: Carter (S-259), Commander, DMR, natural leader
      • Noble 2: Kat (S-320), Lt. Commander, AR/Magnum, girl
      • Noble 3: Jun (S-266), Warrant Ofc, Sniper Rifle, chatty
      • Noble 4: Emile (S-239), Warrant Ofc, Shotgun, sweet helmet
      • Noble 5: Jorge (S-052), Chief Warrant Ofc, Chain Gun, old guy
      • Noble 6: XXX (S-312), Lieutenant, AR, hyper-lethal lone wolf
    • Ordnance:
    Mrs. Monkey is our only girl, so I guess a natural fit for Kat.  I can see Porter or BeerMonkeee as Jun, OD as Jorge, and norpo as Noble 6.  What do you think?  Who's your favorite?

    Tuesday, June 15, 2010

    Clan night tonight. 8pm PT. Left 4 Dead 1.

    While attendance is still low due to summertime silliness, I'm planning to host an L4D1 tonight.  Campaign is still good times, and Versus mode works better with 5 people on L4D1 than on L4D2.  For all you goons that voted for H3, I need you to actually show up on clan night to make it work.

    Tuesday, June 8, 2010

    Clan night tonight. 9pm PT. Left 4 Dead 1.

    Please let me know if you'll be playing tonight.  We have a few regulars out and want to make sure we have critical mass.

    Sunday, May 30, 2010

    HR: Player Profiles - BeerMonkeee

    Player: BeerMonkeee
    • Rank: Sergeant Grade 1
    • Games: 63; Kills: 589; Deaths: 630; Assists: 278; Time: 0:09:10; Wins: 35; Medals: 840
    • Win %: 56%; K/D: 0.93; K/G: 9.35; D/G: 10.00; A/G: 4.41; M/G: 13.33; Encounters/G: 24.70

    Run and Gun Frontline Leader, Needler Specialist. With vehicles being nerfed in the Beta, BeerMonkeee was much more hands-on than in past Halo games, most notably leading the entire clan in overall win percentage (56%).  Seeks out the Needler and Rocket Launcher, when available, but most comfortable with the Run and Gun standard AR and melee combo.  A high K/D ratio and high Assist stat makes BeerMonkeee an ideal Frontline Leader.

    Best suited: Short range slayer, leading teams into firefights on the front line.  Good for supporting rushes to grab Rocket Launcher and can hold the power weapon if the primary user doesn't make it.

    Recommend: Consider using frag grenades more often.  BeerMonkeee has an overall frag grenade kill stat of 67 (11% of total kills).  The average range for the clan is 6-23%, so 11% is on the low side.  Even if melee is changed to be more effective in the production release, lobbing more grenades ahead of firefights will increase the effectiveness of the AR/melee combo, and will increase the K/D ratio.

    Friday, January 29, 2010

    zomgftw Flying Warthog!

    Bungie has announced that in Halo:Reach there will be a new vehicle available for Mulitplayer called the Falcon. They've called it the "Warthog of the Skies." Needless to say, I'm excited. I have to assume BeerMonkeee and OmniscientDeath are too.

    Friday, January 22, 2010

    You Can Still Be a Hero

    Many props go out to OD and BeerMonkeee for joining me in ODST Firefight on Wednesday. We did our small part in Bungie's campaign to raise money and awareness for Haiti earthquake relief. Apparently though, the Halo community at large is as apathetic as this clan is, and they didn't reach their maximum goal of players. If you couldn't motivate to log a few minutes of on-line game time this week to help the devastation in Haiti, you still have time to buy a t-shirt in the Bungie store to contribute to the relief effort

    Friday, November 13, 2009

    Captured at BeerMonkeee's house

    Explains why his headsets never seem to work. Click for huge. Reposted from Hawty McBloggy.

    Tuesday, November 3, 2009

    Clan night tonight. 8:30pm PT. Halo 3/ODST

    Sorry for the delayed start time the past couple of weeks. I have a new (slow) customer in China and we have calls from 7-8pm PT. As they get smarter, I should be able to bring clan night back to 8pm. If you're going to participate in clan night, please try to be on-time. These are the kind of game types we can play with the number of people on-line:

    1. Pocket pool
    2. ODST campaign
    3. Firefight 200k Slow
    4. Firefight 200k Fast, Endure, Deja Vu
    5. Social Slayer, Social Skirmish, Team Mythic
    6. Ranked Big Squad
    7. Social Big Team
    8. Social Big Team, Team Mythic for Achievements, 2x Firefight
    They are all fun game types, but game types for 4 and 8 players are the most popular. That means when we have 5-7 players, we're always trying to get to 4 or 8. We don't want to kick people out of the party if we have 5 players, so it's better if the 3 players who sign on late get on-line on-time so we can have 8 at the same time.

    Tuesday, September 1, 2009

    Clan night tonight. 8pm PT. Halo 3.

    The Mean Monkeys lost their 360 to the RRoD this week. Because they are the most consistent regulars on clan night, we're going to play H3 tonight instead. I want to play campaign in anticipation of H3: ODST, BeerMonkeee wants to wallow in the matchmaking pool. We're looking for a tiebreaker.

    Tuesday, May 19, 2009

    Good Times

    Thanks to everyone who logged in for clan night tonight. Was an awesome reminder of just how fun Left 4 Dead can be. There's a lot of play left in the game with the new Survival Mode and the two new Multi-Player maps that are still new to most everyone. Please keep me honest in balancing teams, as it can become unbalanced pretty quickly. If you're feeling picked on, speak up and I'll try my best to equalize things.

    Tuesday, May 5, 2009

    Xbox Live Activity

    With last week's XBL activity update, Halo Wars has now dropped out of the top 10 list. This is the final nail in the coffin for Halo Wars, officially removing it from clan night consideration. OmniscientDeath, BeerMonkeee and I are still playing it pretty regularly, but I definitely could not tell anybody to go out and spend $60 on this game when you could just borrow it from us later. Left 4 Dead continues to be strong in the #7 spot and will continue to our primary clan game for the near future. Survival Mode has been a lot of fun on the weeks with only a few players, and Versus mode should be tons of fun on the new maps. Halo 3 and Halo 2 continue to reign at #1 on top of the overall and orignal Xbox lists. If folks are interested in trying either one for a clan night or two, I am happy to consider it, just leave a comment here.

    Monday, April 13, 2009

    Mythic Map Pack Now Available

    The Mythic Map Pack is now available for purchase by itself via Xbox Live Marketplace.

    Click this link to download directly to your Xbox.

    This is the same map pack that comes bundled with the Legendary Collector's Edition of Halo Wars, and includes Sandtrap, Assembly and Orbital. It currently costs 800 points (about $10). The Legendary Map Pack is also still for sale for 600 points, and Bungie maintains there are no plans to make either map pack free. Since we are not playing Halo 3 regularly as a clan anymore, I leave it completely up to you as to whether or not you should go out and get these. Currently, I am the only one I know who has these maps, so there is certainly not critical mass. OmniscientDeath, BeerMonkeee, MEAN MR MONKEY, and CoolerSopranos2 have all played the maps in matchmaking at my house. If you're interested in what they think, comment on this post.

    Both map packs come with new achievements. Assembly is a visually stunning map that feels a lot like Midship or Gemini from Halo 2. It's a symmetrical map that's based inside of a Scarab factory. The environmental graphics are fully animated, and you occasionally see huge Scarab parts going down the conveyor belt overhead. Orbital is a very large indoor map with some interesting gaps and potential for Mongoose mayhem. Sandtrap is an enormous outdoor space with three unique playing areas. Sandtrap can be completely blanked out and is really designed for Forge. A near perfect recreation of Foundry has already been reconstructed within Sandtrap.