Wednesday, November 7, 2012

H4: Loadouts





To continue from the last post, here are details about Loadouts:


You should customize at least one Loadout so that you have your maximum competitive edge, regardless of what map and game type you go into.

 Primary Weapon

Weapon Cost Rank Notes
DMR 0 SP SR-1 Single shot DMR like Halo: Reach, ideal for long range. 5 shots to kill, min kill time 1.6 sec.
Assault Rifle 1 SP SR-2 Fully auto AR, improved for H4 in terms of kill efficiency, ideal for short range
Battle Rifle 1 SP SR-2 3-shot burst BR like Halo 3, ideal for medium range. 5 shots to kill, min kill time 1.6 sec. May be slightly easier to get headshots than single-shot weapons.
Storm Rifle 2 SP SR-5 Fully auto AR, replaces Plasma Rifle, ideal for short range. Can not be reloaded.
Covenant Carbine 2 SP SR-5 Single shot Carbine like in past games, ideal for medium range. 7 shots to kill, min kill time 1.6 sec (fires faster than BR or DMR).
Suppressor 2 SP SR-22 Fully auto AR, seems to replace Brute Plasma Rifle, ideal for short range. Can be reloaded.
LightRifle 2 SP SR-22 Single shot rifle, Promethean DMR equivalent, ideal for long range. 4-5 shots to kill, min kill time 1.3-1.8 sec.

Secondary Weapon
Weapon Cost Rank Notes
Magnum 0 SP SR-1 Single-shot, scoped pistol with long effective range like in Halo 1.
Plasma Pistol 2 SP SR-8 Can be overcharged for EMP n00b combo, seems to be upgrade for H4 in terms if single shot damage.
Boltshot 2 SP SR-18 Has both single shot and overcharge capability, unclear yet of overcharge has any special effects like plasma EMP.

Grenades
Grenade Cost Rank Notes
Frag Grenade 0 SP SR-1 Same frags as always, don't know if they have EMP effect like in Halo: Reach.
Plasma Grenade 2 SP SR-8 Same stickies as always.
Pulse Grenade 2 SP SR-18 Promethean grenade that creates a bright orange sphere called an attenuation field. This field is super obvious and pretty easy for infantry to avoid, but it slows vehicles, and drains both shields and health.
Ability
Ability Cost Rank Notes
Promethean Vision 2 SP SR-1 Gives a "Predator" effect allowing you to see through walls.
Thruster Pack 2 SP SR-1 Gives a short boost of speed, independent of leg movement. Much shorter burst than Sprint, but unlike Sprint, can be used in the air
Hologram 3 SP SR-6 Sends out a virtual hologram, like from Halo: Reach
Jet Pack 3 SP SR-6 Jet pack like from Halo: Reach
Hardlight Shield 3 SP SR-10 Portable, see-through Riot Shield, but can not shoot while using it. Unlike Armor Lock, is vulnerable at the sides and back, and can be punched through.
Active Camouflage 3 SP SR-10 Temporary invisibility, does not have as extreme Radar Noise as in Halo: Reach. Like before is affected by shooting and moving quickly.
Autosentry 3 SP SR-16 Deployable automated turret.
Regeneration Field 3 SP SR-16 Field affect that heals nearby Spartans
Tactical Package
Package Cost Rank Notes
Mobility 1 SP SR-7 Unlimited Sprint
Shielding 1 SP SR-7 Improves shield recharge rate
Resupply 1 SP SR-14 Allows recovering grenades from dead players
AA Efficiency 1 SP SR-14 Improves Armor Ability recharge rate
Grenadier 1 SP SR-24 Increases grenade carrying capacity
Firepower 1 SP SR-24 Allows configuring Loadouts with a primary weapon in the secondary weapon slot
Fast Track Pioneer PR-10 Increases the amount of XP earned per match.
Requisition TrackerTK-10 Allows two different sets of options for equipment rewarded through ordnance drops.
Wheelman OperatorOP-10 Improves durability of vehicles, as well as decreasing downtime when affected by EMP discharges.
Support Upgrade
Ability Cost Rank Notes
Dexterity 1 SP SR-12 Faster reload and weapon switch time
Ammo 1 SP SR-12 Spawn with extra clip
Sensor 1 SP SR-20 Longer range radar
Awareness 1 SP SR-20 Retain radar when scoped
Explosives 1 SP SR-26 Increases grenade damage to others, reduces grenade damage to self
Ordnance Priority 1 SP SR-26 More Ordnance Drops
Drop Recon EngineerEN-10Allows users to know the time and place of ordnance deployments prior to the drops actually occurring
GunnerPathfinderPT-10Improves upon elements of heavy weapon specialists, such as increasing the amount of time a mounted weapon takes to overheat during sustained fire or improving the general speed and mobility while carrying a detached turret.
NemesisStalkerSK-10Allows user to hone-in on the last enemy who killed them
StabilityRogueRG-10Increases aiming stability while taking incoming fire
StealthWetworkWK-10Allows users to move silently during combat, lowers their visibility profile on certain VISR enhancements (like Promethean Vision), and increases their ability to kill enemies from behind.

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