Clan night tonight. 9pm PT. Left for Dead 2.
Assuming I get back from Disney at a reasonable hour. Have your Reach disc nearby in case we have a weird number for zombies.
This is the weblog of the Bada Bing Xbox gaming clan. Membership is by invitation only, contact gtdroptop on Xbox Live for more information.
Assuming I get back from Disney at a reasonable hour. Have your Reach disc nearby in case we have a weird number for zombies.
Sorry guys, I've only slept 2 hours in the last 2 days and have a 6am flight out of SFO tomorrow.
Shared by OD:
I'm still riding high on being best in clan and always positive for every single game last week.
I previously posted about the free rewards you can get in PvP. Even though you get VP when you lose, it can be frustrating at first if you always lose. One way to improve your odds of winning, is to have the best and strongest units available at your level. PvP matchmaking always restricts you to opponents of your own level, so you are (in general) guaranteed that nobody has access to better units than you do. Here are my recommended loadouts by level:
Levels 1-3: Troopers are the only units available. Doesn't really matter how you line them up, but it's good practice to spread them out. You will only be facing other Troopers, except for the odd person that's spending nanopods on Shock Troops. Strategically speaking,remember that it takes two shots from a Trooper to kill another Trooper and that each Trooper requires 1 turn to reload. That means you should choose your targets to time your kills most effectively. This is especially important when it comes down to 3 or fewer opponent targets. It's a good idea to put one shot into each opposing unit, and then choose your kills to minimize the damage your opponent can do to you. For example, with 2 opponent Troopers left and one shot each on them, kill the Trooper that didn't shoot at you last. The one that shot at you has to reload on the next turn so isn't a threat. You'll be able to kill both Troopers without taking any damage.
Levels 4-6: Use three Grenadiers in your first row. It takes 3 shots from a Trooper to kill them, so they make good meat shields. I find Mortars to be useless.
Good news: Fishbone10 just had a baby girl
Bad news: Mean Monkeys had their Xboxes stolen
So no clan night tonight.
I previously posted stats about how much gold different types of housing produce, noting that Shelters are the most cost efficient units. While this continues to be true, it does require that you check back regularly to collect your gold. I've done some more modeling, taking into account how many times a day you might actually open the game to collect gold. Shelters continue to be the best option if you are able to check it 2-3 times an hour (28-48 times a day, not counting sleeping time). However, you can see that if you're not playing as obsessively as I might be, other housing units might be better suited for your playing style.
I'm traveling this week. Attendance has been light lately. If there's something that you'd like to play, leave a comment or send an email.
Somebody left a comment asking:
"population limit of 150 reached.
Level up to build more house. "
Do you know what that message means?
Build a house there "Housing"> "Bunkhouse" or "Compound", etc.
You'll notice that there is a "Decoration" category in Battle Nations with stuff to make your outpost look pretty. Some of these are functional. Roads, specifically:
If you've been paying attention to the blog and read the housing post, then you've torn down all your expensive housing and replaced it with Shelters only. As a result, you're always rolling in gold and are never gold limited. In that case, the only reason to build any goods (aside from when the campaign requires it) is to gain XP so that you can level up. Not all goods are created equal. Here's a table of all the goods you can produce at the earlier levels of the game and what you can earn, sorted by XP per hour per person:
There was a request for some brain on brain action, and it seems like interest in Halo has waned. ZOMBIES TONIGHT.
Clan critical mass is now at 5 players for Battle Nations. Why aren't you playing yet?
UnsavorySamurai gave me a tip to check out PvP. If you choose the PvP icon in your bottom control panel, it will take you to the "Fight Other Players" screen where you can do live head to head battles against random players that match your lvl. There's three huge advantages to this game mode:
If you touch the number on the bottom right of your screen, it will bring up the Demand window. Demand isn't all that interesting, but this does show your population details:
The #1 benefit I've found of having friends on Battle Nations is being able to mine each other's resources. Within your own Outpost, you can only mine resources on land that you've expanded into. However, your friends can mine resources from anywhere in your Outpost, even land that you don't own yet. Better still, it doesn't cost you anything if you do it right! Some key items: