Clan night tonight. 9pm PT. Halo 4.
Spartan Ops and Campaign focused.
This is the weblog of the Bada Bing Xbox gaming clan. Membership is by invitation only, contact gtdroptop on Xbox Live for more information.
Sorry for the late notice. Forgot I had a late meeting, need to defer to 9pm.
To continue the armor thread:
Now that we're a couple weeks in, we've seen some interesting usages of the new Halo 4 features. Check out your playing style:
I'm out of town unfortunately, but Octurian Pewn will be on and hosting games. I know that darknorpo and many others are playing all week as well.
I'm traveling, but Octurian Pewn will be hosting games. Thursdays are Spartan Ops and Campaign focused. Lots of Challenges and Achievements to get this week!
We need to pick a new clan emblem system. The numbers 0-9 that we've used since Halo 2 are inexplicably no longer available in Halo 4. We are temporarily using a Grasshopper until enough of the clan has leveled up to choose a new emblem. To set your clan emblem:
Tuesday nights will be weighted towards Infinity War Games, typically in 4v4 Slayer or 8v8 Slayer, depending on our party size.
We will continue a secondary Thursday night clan night for as long as there is interest. Will typically be at 9pm PT, and will be weighted towards Spartan Ops, Campaign, achievement and challenge hunting, as long as party size allows.
Ragnarok is the only map in Halo 4 that is an obvious remake of fan favorite, Valhalla. The Tactics on this map are very different than on Valhalla however, given Ordnance Drops and weaker vehicles.
The next episode of Spartan Ops released today.
Weekly challenges available:
Reposted from wikia.
Trying out to see if we can sustain two clan nights a week for a while.
To continue from the last post, here are details about Loadouts:
You should customize at least one Loadout so that you have your maximum competitive edge, regardless of what map and game type you go into.
Primary Weapon
Weapon | Cost | Rank | Notes |
---|---|---|---|
DMR | 0 SP | SR-1 | Single shot DMR like Halo: Reach, ideal for long range. 5 shots to kill, min kill time 1.6 sec. |
Assault Rifle | 1 SP | SR-2 | Fully auto AR, improved for H4 in terms of kill efficiency, ideal for short range |
Battle Rifle | 1 SP | SR-2 | 3-shot burst BR like Halo 3, ideal for medium range. 5 shots to kill, min kill time 1.6 sec. May be slightly easier to get headshots than single-shot weapons. |
Storm Rifle | 2 SP | SR-5 | Fully auto AR, replaces Plasma Rifle, ideal for short range. Can not be reloaded. |
Covenant Carbine | 2 SP | SR-5 | Single shot Carbine like in past games, ideal for medium range. 7 shots to kill, min kill time 1.6 sec (fires faster than BR or DMR). |
Suppressor | 2 SP | SR-22 | Fully auto AR, seems to replace Brute Plasma Rifle, ideal for short range. Can be reloaded. |
LightRifle | 2 SP | SR-22 | Single shot rifle, Promethean DMR equivalent, ideal for long range. 4-5 shots to kill, min kill time 1.3-1.8 sec. |
Weapon | Cost | Rank | Notes |
---|---|---|---|
Magnum | 0 SP | SR-1 | Single-shot, scoped pistol with long effective range like in Halo 1. |
Plasma Pistol | 2 SP | SR-8 | Can be overcharged for EMP n00b combo, seems to be upgrade for H4 in terms if single shot damage. |
Boltshot | 2 SP | SR-18 | Has both single shot and overcharge capability, unclear yet of overcharge has any special effects like plasma EMP. |
Grenade | Cost | Rank | Notes |
---|---|---|---|
Frag Grenade | 0 SP | SR-1 | Same frags as always, don't know if they have EMP effect like in Halo: Reach. |
Plasma Grenade | 2 SP | SR-8 | Same stickies as always. |
Pulse Grenade | 2 SP | SR-18 | Promethean grenade that creates a bright orange sphere called an attenuation field. This field is super obvious and pretty easy for infantry to avoid, but it slows vehicles, and drains both shields and health. |
Ability | Cost | Rank | Notes |
---|---|---|---|
Promethean Vision | 2 SP | SR-1 | Gives a "Predator" effect allowing you to see through walls. |
Thruster Pack | 2 SP | SR-1 | Gives a short boost of speed, independent of leg movement. Much shorter burst than Sprint, but unlike Sprint, can be used in the air |
Hologram | 3 SP | SR-6 | Sends out a virtual hologram, like from Halo: Reach |
Jet Pack | 3 SP | SR-6 | Jet pack like from Halo: Reach |
Hardlight Shield | 3 SP | SR-10 | Portable, see-through Riot Shield, but can not shoot while using it. Unlike Armor Lock, is vulnerable at the sides and back, and can be punched through. |
Active Camouflage | 3 SP | SR-10 | Temporary invisibility, does not have as extreme Radar Noise as in Halo: Reach. Like before is affected by shooting and moving quickly. |
Autosentry | 3 SP | SR-16 | Deployable automated turret. |
Regeneration Field | 3 SP | SR-16 | Field affect that heals nearby Spartans |
Package | Cost | Rank | Notes |
---|---|---|---|
Mobility | 1 SP | SR-7 | Unlimited Sprint |
Shielding | 1 SP | SR-7 | Improves shield recharge rate |
Resupply | 1 SP | SR-14 | Allows recovering grenades from dead players |
AA Efficiency | 1 SP | SR-14 | Improves Armor Ability recharge rate |
Grenadier | 1 SP | SR-24 | Increases grenade carrying capacity |
Firepower | 1 SP | SR-24 | Allows configuring Loadouts with a primary weapon in the secondary weapon slot |
Fast Track | Pioneer | PR-10 | Increases the amount of XP earned per match. |
Requisition | Tracker | TK-10 | Allows two different sets of options for equipment rewarded through ordnance drops. |
Wheelman | Operator | OP-10 | Improves durability of vehicles, as well as decreasing downtime when affected by EMP discharges. |
Ability | Cost | Rank | Notes |
---|---|---|---|
Dexterity | 1 SP | SR-12 | Faster reload and weapon switch time |
Ammo | 1 SP | SR-12 | Spawn with extra clip |
Sensor | 1 SP | SR-20 | Longer range radar |
Awareness | 1 SP | SR-20 | Retain radar when scoped |
Explosives | 1 SP | SR-26 | Increases grenade damage to others, reduces grenade damage to self |
Ordnance Priority | 1 SP | SR-26 | More Ordnance Drops |
Drop Recon | Engineer | EN-10 | Allows users to know the time and place of ordnance deployments prior to the drops actually occurring |
Gunner | Pathfinder | PT-10 | Improves upon elements of heavy weapon specialists, such as increasing the amount of time a mounted weapon takes to overheat during sustained fire or improving the general speed and mobility while carrying a detached turret. |
Nemesis | Stalker | SK-10 | Allows user to hone-in on the last enemy who killed them |
Stability | Rogue | RG-10 | Increases aiming stability while taking incoming fire |
Stealth | Wetwork | WK-10 | Allows users to move silently during combat, lowers their visibility profile on certain VISR enhancements (like Promethean Vision), and increases their ability to kill enemies from behind. |
There are some significant changes to the Halo 4 multi-player system, the most obvious one that affects your competitive (dis)advantage are custom loadouts. If you don't read any further than this first paragraph, take this away: Go into the Spartan Hub (hit Start) and customize your Loadout options to add a Tactical Package and a Support Upgrade. That said, here's the rest of the nitty gritty that you may care about.
Most Important: You must have at least 8GB of hard drive space to play Halo 4 multiplayer. The second disc in your package contains all the content for War Games and Spartan Ops, and must be installed to the hard drive. You will not be able to play clan night tonight until you install disc 2. Disc 1, as far as I can tell, is optional. Insert disc 2 and choose the option to Play Halo 4. When it launches, it will give you the option to install.
Very Important: Make sure you get into the Xbox Live Chat party, so that we can talk you through any connectivity problems you may have, independent of the game chat.
[11/7/12 Update]: Disc 2 apparently only requires 4 GB of space to install, can go on your hard drive or a compatible flash drive.
Early clan night to celebrate the launch of Halo 4. Master Chief is back. w00t!
Halo 4 launches at midnight TONIGHT!!!! Reminder that we'll be doing a campaign run at midnight, with War Games starting late morning/mid-day tomorrow.
We've discussed Armor Specializations before, but here's my quick cut:
As previously noted, specially marked Mountain Dew and Doritos products will have codes that unlock double XP in War Games matches. Be sure to head over to Dew XP so that you're all set to enter codes and get lots of XP!
The kind folks at Waypoint have put together a comprehensive interactive guide that details everything about Halo 4. Covers vehicles, story, enemies, basics, War Games, weapons and armor. Don't want to feel like a n00b because you're the last one still wearing Recruit Armor? Read up.
Available on
YouTube, and on Halo Waypoint, Halo 4: Forward Unto Dawn is a
live-action digital series that takes fans back to the terrifying
beginning of the Human/Covenant war, when the Master Chief inspired a
young cadet who would eventually become a leader aboard the UNSC’s
greatest vessel: the UNSC Infinity. Halo 4: Forward Unto Dawn tells a
story leading into the events of Halo 4.
I just watched all five episodes and it's definitely worth your time. They're about 15 minutes each, and surprisingly well produced. I recommend watching them via Halo Waypoint on your Xbox 360 so that you can experience them in 1080p surround sound. Short of that, you can watch them online at Waypoint.
After you're done watching that, this will tell you everything you want to know about Kelly-087.
Reposted from primagames. Some interesting notes about being unable to drop the flag, and calling down ordinance while indoors.