Reach Beta - More Subtleties
An extensive breakdown of some of the subtleties in Reach has been posted on bungie.net. Here's the newest tidbits:
- Field of vision is wider than H3, may consider increasing look sensitivity by 1 to compensate
- Gravity is stronger in Reach, so jumps are less "floaty"
- As posted here, bullets are "instant hit" now, but bullet contrails may look funny and not represent actual shot
- Crouching slightly improves accuracy
- Crouching reduces fall damage
- Melee will take down shields completely, but will NOT break through shields. This is a pretty big difference and may be manifesting in many frustrating ways. But if you charge in with AR and punch, the other guy will not die if he had *ANY* shields left (even 1%) before the melee. You can compensate in the Reach Beta by punching twice quickly (though the double punch is considered a Beta bug and may go away in production.)
- [Update] Needle rifle is not "instant-hit" like the DMR. 3 needles to an unshielded body will combine kill, as will 1 head-shot.
- Needle rifle has automatic fire capability by holding down the trigger. Recommended to use it in 3-shot bursts or single-shot mode for accuracy though.
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