Thursday, May 6, 2010

HR: Armor Abilities - Evade

Basic description: Allows player to dive roll, covering a lot of ground quickly. Can dive roll in any direction, each full charge allows for at least two rolls. Tapping action and pushing a direction on the left stick automatically rolls, do not have to hold down action button. Available to Elites only.

Restrictions: Can not hold any objective items (will drop bombs or flags), can not be in vehicles, can not fire or throw grenades. Firing or attacking during roll will do nothing, must wait until roll finishes before attacking.

Uses: Good for avoiding danger. Especially useful for getting away from splash damage after sticking a grenade on somebody. Good for covering distance to opponent for melee or close range weapon. Breaks weapon locks, so is a good counter to the Plasma Launcher. Pairs well with Energy Sword.

Counter: Anticipate where they will end up and melee or grenade to that spot. Remember that they only have two rolls available at once and attack after they are spent.

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