Monday, May 25, 2009

Plants vs Zombies

In somewhat of a departure from our usual programming, I wanted to point out a cool PC game that's out now. A friend of mine works at PopCap as a developer and hooked me up as a Beta tester for the latest game he's been working on. It's a fairly straightforward idea where you buy plants to kill zombies (of course, right?) but the game is ridiculously deep. The single player campaign is probably worth 40 hours of gameplay, but then there's a ton more game modes to keep the fun going. It's surprisingly addicting, and easily my favorite activity during boring conference calls at work. Totally pwns Minesweeper. You can buy it at GameStop or download the free trial directly.

Tuesday, May 19, 2009

Good Times

Thanks to everyone who logged in for clan night tonight. Was an awesome reminder of just how fun Left 4 Dead can be. There's a lot of play left in the game with the new Survival Mode and the two new Multi-Player maps that are still new to most everyone. Please keep me honest in balancing teams, as it can become unbalanced pretty quickly. If you're feeling picked on, speak up and I'll try my best to equalize things.

Clan night tonight. 8pm PT. Left 4 Dead.

The first clan night blog post with e-mail push enabled. Nobody should have a technological reason not to show up.

Wednesday, May 13, 2009

Halo Wars Title Update

The Halo Wars title update should be out in the wild in the next day or two.   Here is what's coming:

General
  • Flaming Warthog and Honor Guard Wraith skins now available in multiplayer to players who have those skulls.
  • The option to show Unit Hit Point bars above units is now available.
Balance
  • The number of points to reach all ranks has been reduced. General now requires 2.4 million, down from 3.2 million, and other ranks have been reduced accordingly.
  • The max number of points you can get in a single match has been capped.
  • The Prophet of Regret’s land speed is now reduced to match other leaders.
  • Vampire Tech Upgrades now increase damage done by 15% in addition to their other effects.
  • Anders Cryo Bomb Upgrades now cost 50% more supplies.
  • Anders Hawk Upgrade now costs 50% more supplies.
Bug Fixes
  • Multiplayer Matchmaking and Connection improvements have been put in. Players should find that their 2v2 and 3v3 teams no longer split up.
  • 'Ready for the Sequel' Achievement should now be rewarded properly.
  • Units on Exile and Crevice should find it easier to traverse the map.

Tuesday, May 12, 2009

Clan night tonight. 9pm PT. Left 4 Dead.

The new maps and Survival mode are super duper fun. Get your butts on-line! OmniscientDeath will be hosting games this week, look for his party on-line. If he's not in your friends list, you can either add him manually, or find him in my friends list.

Tuesday, May 5, 2009

Xbox Live Activity

With last week's XBL activity update, Halo Wars has now dropped out of the top 10 list. This is the final nail in the coffin for Halo Wars, officially removing it from clan night consideration. OmniscientDeath, BeerMonkeee and I are still playing it pretty regularly, but I definitely could not tell anybody to go out and spend $60 on this game when you could just borrow it from us later. Left 4 Dead continues to be strong in the #7 spot and will continue to our primary clan game for the near future. Survival Mode has been a lot of fun on the weeks with only a few players, and Versus mode should be tons of fun on the new maps. Halo 3 and Halo 2 continue to reign at #1 on top of the overall and orignal Xbox lists. If folks are interested in trying either one for a clan night or two, I am happy to consider it, just leave a comment here.

Friday, May 1, 2009

Braaaaaiiiinnnsssss

There's not going to be clan night on Tuesday due to a Cinqo de Mayo poker conflict locally. But I'll probably be on XBL tonight starting around 8pm PT if folks would like to play some zombies. Leave a comment below if you're interested.

Wednesday, April 29, 2009

XBL Activity

DLC really drives Xbox Live activity. The Mythic Map pack DLC pushed Halo 3 back on top of the lists, above the two Call of Duty games. And the Survival pack DLC bumped Left 4 Dead all the way up into the #5 spot last week. Halo Wars clings to the top 10 in the #10 spot.

Tuesday, April 28, 2009

Clan night tonight. 8pm PT. Left 4 Dead.

Be sure that you have downloaded the free Survival DLC pack before you play tonight (preferably before 8pm). It's relatively small at 101MB, so shouldn't take that long. And because I've linked it here, you have no excuse for not having it ready, since you can send it to your Xbox remotely.

Also, I'll have to drop at 10pm, which typically means clan night ends. So get on early so that you can get your games in.

Sunday, April 26, 2009

Left 4 Love

This wallpaper hit the interwebz today. Original posted here.

Saturday, April 25, 2009

1337 DMV

This dude is even more dedicated than I am.

Wednesday, April 22, 2009

Halo War Updates

Details on two upcoming downloads have been released by Ensemble Studios.

The first, a free title update, was previously posted about on this blog. They've also announced some tweaks to the air units:

  • The Covenant Vampire is getting a boost, with its attack damage being increased by 15% with every upgrade.
  • The Anders' Hawk, is being made more expensive, going from 900 to 1350 supplies. In addition, her Cryo Bomb upgrades are also going up by 50% at every level.
A DLC pack has also been announced. It includes new achievements, so I would assume that it will not be free. It adds three new multi-player game modes:
  • Keepaway Mode: This is the Halo Wars adaptation of "Capture the Flag." Teams battle it out to capture a free-roaming Forerunner Sentinel to score points before the other team. Capture three to five sentinels to claim victory.
  • Tug of War Mode: This mode is all about having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end.
  • Reinforcement Mode: All active battle units are provided in successive waves. Adapt to their tactics and use the ever-changing set of units to outwit and outlast the enemy.
Strategic Options also adds four new Achievements worth a total of 100 points:

  • One and Done: Score the winning point in a game of Keepaway against Legendary A.I.'s
  • Pull Hard, Pull Deep: Win and never trail in a Tug of War game
  • Freak on a Streak: Gain at least 15 population from a single wave in a Reinforcement game
  • Living Loving Bug: Obtain a Scarab during a Reinforcement game

Tuesday, April 21, 2009

Left 4 Dead Survival Pack

Now available free for download on Xbox Live marketplace. Click here for direct download link.

No clan night tonight

There's a poker conflict tonight, so we won't have a formal clan night. I would expect some folks logging on between 9-11pm if you're looking for games though. The Left 4 Dead title update should be out today with support for the new multi-player maps and Survival game mode. If you don't get prompted for an automatic update when you launch the game, click here to look for an XBL Marketplace download.

Saturday, April 18, 2009

Halo Wars Rock, Paper, Scissors in More Detail

Tim "Timotron" Deen, Lead Technical Designer on Halo Wars, gives more insight on the "Rock, Paper Scissors" aspect of the Halo Wars combat system.

Coming into any RTS (and Halo Wars is no exception) can be a daunting task for new players as they learn the relationships of the game units, especially game units that are not direct counter or game units that are just soft counters. As such this article will attempt to delve into a more detailed look at the Halo Wars counter system and dissect it for the players into a set of discrete rules and show how the rules apply to the game. Finally before we start a term used often in this article is “RPS” which is shorthand in a RTS for “rock paper scissors” and is used to describe the rule sets that govern which units win fights.

Now then a detailed look at the Halo Wars RPS reveals that it is a layered system of 3 RPS systems with a specific order of priority in application. Also each RPS system provides a different flavor to the game and serves to provide a specific combat flow purpose. Additionally the RPS relationships are split into the two separate buckets of “soft kill” and “hard kill”, “soft kill” relationships are where the units have a medium advantage in combat and “hard kill” is where units have a very strong advantage in combat.

  • Highest priority RPS
    • Counter unit RPS
      • Counter units hard kill their countered unit type
      • Counter units are soft killed by mainlines that they do not counter
  • Mid level RPS’s
    • Scout unit RPS
      • Hard kill counter infantry
      • Soft kill air
      • Soft killed by mainline infantry
      • Hard killed by mainline vehicles
    • Spartan RPS
      • Limited hard kill normal vehicles and air
  • Lowest priority RPS
    • Basic unit RPS
      • Infantry beat Air
      • Air beats Vehicles
      • Vehicles beat Infantry
      • Mainlines are better than counters against buildings*
Note: * the cobra and wolverine has a minor siege counter role as a special bonus for UNSC.

The counter unit RPS provides hard counters to punish players who attempt to run a single unit army and is the highest priority counter system. Next the scout unit RPS provides balance in the early game against counter infantry and air before their main counters come online, while the Spartan RPS provides a specific counter to vehicles in tech level 1. Finally the basic unit RPS provides a low level bias to the combat so that the units not directly involved in a higher level counter system will still have a rule that applies to them.

The final item to cover in this article is to go over just what categories units fall into in halo wars for defining what they are. First all units have a role category assigned to them such as mainline or counter, and second they have a unit type assigned to them such as infantry or vehicle. The combination of those two items defines the unit’s base combat relationships to other units.

Unit Categories
  • Role
    • Mainline unit
    • Counter unit
    • Scout unit
    • Special unit
  • Type
    • Infantry
    • Vehicle
    • Aircraft
One caveat before concluding is that results will vary in actual game play due to players employing micro management of units and in situations where the opponent has superior upgrades or numbers. Now with that caveat said hopefully this article will give everyone an idea of how RPS design is expressed in Halo wars and why many of the units have the combat advantages that they do.

p.s. Here's a partial chart of Hard and Soft Counters below. Click for huge:

Friday, April 17, 2009

Surviving the L4D Survival Pack

From the developers this week:

Survival Mode pits your team against never ending waves of infected. Sounds simple. Just trap the survivors in a small part of a map, unleash the hordes, and record the longest time. Survival Mode, which will be released next week, is actually a bit more than that.

Our goals for Survival Mode are to deliver a mode of play distinct from Campaign or Versus, have games that regularly last under ten minutes, and emphasize competition with team play through leaderboards.

Survival Mode draws on the planning and communication aspects of a successful Finale or Crescendo event, while taking it to another level. It rapidly hits a fever pitch that only a well coordinated team will be able to successfully survive. Everything from simply covering a reviving teammate, to making every shot count to minimize reloads becomes crucial in Survival Mode.

Given the importance of pacing in Survival Mode, we need to define as precisely as possible how the difficulty ramps up during the course of a round. We have numerous variables to work with: mob spawn frequency, special infected spawn frequency, number of each type of special infected, total number of special infected, tank spawn frequency, total number of tanks, and so on. We need all of these variables to work together to create a fairly smooth difficulty curve.

If the curve ramps up too sharply, we find that teams of all skill levels tend to hit a wall at the same time. There isn't enough variation in the times to separate great teams from average ones. If the curve is too flat, then average teams will have a good experience, but really good teams can grind on long enough to cross the line from having fun to just getting worn out.

It might seem that just gradually increasing spawn rates and numbers of infected will create a nice smooth curve, but it turns out to be much trickier than that. Each type of infected has its own spawn schedule, so even though the individual spawn curves may be designed to be fairly easy at a particular point in time, sometimes they overlap in just such a way that the players find themselves in a really bad situation far earlier than we intend.

For example, a tank will be much harder to fight if a mob of common infected spawns at the same time - and nearly impossible if three hunters also show up right at that moment. A similar situation can happen due to variables outside our control - a team may not dispatch a tank or mob quickly enough, causing subsequent waves to start arriving and piling on to an already difficult battle. It's also hard to anticipate when teams will need to make an ammo run or heal up, both of which can be extremely difficult only a few minutes into the round. In order to help visualize these overlap points and the collapse of each spawn curve, we graphed out the wave behavior of infected over the course of a survival round.


The last variable we added was the "lull" - a short interval of time during which nothing new will spawn. Each lull gets slightly longer as the round progresses, but that's no guarantee the team will actually see the lull - it just prevents new infected from spawning. It doesn't help with infected that are already in the arena. Killing mobs and tanks as quickly as possible is the best way to ensure that a team can take advantage of a lull to heal, resupply ammo, or just move to a better location with more supplies.

Given the extreme pace of Survival Mode, the number of zombies killed in a single round often outnumbers an entire campaign. Even optimizing towards using pistols to eliminate common hordes, ammunition usually becomes an issue at some point. As ammo piles provide a unique infinite resupply for players, they tend to be in relatively less defensible positions in the Survival arenas. This means making an all important ammo run is rarely a safe proposition and requires good teamwork and planning. Timing your resources correctly to be able to make a run when necessary can make or break a team. The perfect pipebomb or well placed molotov can mean the difference between a cakewalk and catastrophe.

The Hospital Elevator, for example, might seem like an easy Crescendo Event to conquer. Hit the elevator button and holdout until the doors open for a quick escape. In Survival Mode, however, the area begins locked down. Areas open as the hordes come in, breaking down the doors to reach the survivors. In each room there are additional caches of vital pills, pipes, and Molotovs. By moving from location to location, using up the plentiful supplies as needed, a team can maximize their time in a game where the elevator never arrives to offer escape. In other maps, items may be less plentiful and require careful planning on their usage. Managing one's inventory and resources works hand-in-hand with teamwork in Survival Mode.

Wednesday, April 15, 2009

Xbox 360 Warranty extended for E74

From Major Nelson yesterday:

Hey guys, there have been a stories recently about the E74 error message that I wanted to address. The team is aware that a very small percentage of our Xbox 360 customers have reported receiving an error that displays E74 on their screen and after investigating the issue, we have determined that the E74 error message can indicate the general hardware failure that is associated with three flashing red lights error on the console. As such, we will be covering any repairs due to the E74 error message under the three year warranty we announced related to the three flashing lights error, as well as reimbursing any customers that have already paid for an E74 related repair. This applies to new consoles for the original retail purchaser, whether purchased before or after this change. You can read additional information on the warranty extension on the Xbox.com support site. Today’s announcement reaffirms our commitment to customers that we stand behind our products and deliver a great Xbox experience.

Tuesday, April 14, 2009

EXP Required for Halo Wars ranks

I've previously posted about the Halo Wars ranks, but wanted to provide a little more detail now that we've been playing it a little more. We've logged 11-20 multi-player games each over the last month, and averaged 2,136 points per game. We are all currently Recruits and have been consistently getting matched against teams with Majors and at least one Commander. Assuming our average of 23 minutes per game, these are the approximate number of games and times it takes to make each rank:

  • Recruit (1 pt): 1 game (23 minutes)
  • Lieutenant (80,000 pts): 38 games (14.5 hours)
  • Captain (200,000 pts): 94 games (36 hours)
  • Major (400,000 pts): 188 games (72 hours)
  • Commander (800,000 pts): 375 games (144 hours)
  • Colonel (1,600,000 pts): 750 games (288 hours)
  • Brigadier (2,400,000 pts): 1,124 games (431 hours)
  • General (3,200,000 pts): 1,499 games (575 hours)
The Ranks are clearly totally unrelated to TrueSkill, as our TrueSkill has been increasing exponentially without a corresponding increase in Rank.

Clan night tonight. 8pm PT. Left 4 Dead.

First come, first served. Show up as close to on time as possible.

Halo Wars Title Update

A title update to be released in the near future has been released for Halo Wars. The first piece of news is that the Prophet of Regret's speed on land has been reduced to match the other leaders. This helps balance the Prophet Rush that was stymieing a lot of players. The second piece of news is that the Flaming Warthog and the Honor Guard Wraith will now be available in Multiplayer battles against other players. More to come later, I'm sure.

Monday, April 13, 2009

Mythic Map Pack Now Available

The Mythic Map Pack is now available for purchase by itself via Xbox Live Marketplace.

Click this link to download directly to your Xbox.

This is the same map pack that comes bundled with the Legendary Collector's Edition of Halo Wars, and includes Sandtrap, Assembly and Orbital. It currently costs 800 points (about $10). The Legendary Map Pack is also still for sale for 600 points, and Bungie maintains there are no plans to make either map pack free. Since we are not playing Halo 3 regularly as a clan anymore, I leave it completely up to you as to whether or not you should go out and get these. Currently, I am the only one I know who has these maps, so there is certainly not critical mass. OmniscientDeath, BeerMonkeee, MEAN MR MONKEY, and CoolerSopranos2 have all played the maps in matchmaking at my house. If you're interested in what they think, comment on this post.

Both map packs come with new achievements. Assembly is a visually stunning map that feels a lot like Midship or Gemini from Halo 2. It's a symmetrical map that's based inside of a Scarab factory. The environmental graphics are fully animated, and you occasionally see huge Scarab parts going down the conveyor belt overhead. Orbital is a very large indoor map with some interesting gaps and potential for Mongoose mayhem. Sandtrap is an enormous outdoor space with three unique playing areas. Sandtrap can be completely blanked out and is really designed for Forge. A near perfect recreation of Foundry has already been reconstructed within Sandtrap.

Wednesday, April 8, 2009

In Case of Zombies

Posted to the failblog this morning.

Tuesday, April 7, 2009

Clan night tonight. 8pm PT. Left 4 Dead.

As a reminder, players who are on-line when we start the first level of a campaign get priority into the game. We are limited to 8 players per party lobby, and I will prioritize regular clan players over irregular friends. If we have more than 8 clan players to start, I'll make a call as to how to split everyone up fairly.

Saturday, April 4, 2009

Left 4 Dead Health Packs

Health packs in Left 4 Dead are one of the most powerful and mis-used items in the game. It is very important to understand how to maximize their potential. Health packs serve two purposes:

  • Healing a survivor. This may seem obvious, but health packs in L4D only restore 80 percent of a survivor's available health. If you are at 50%, a health pack will give you 40 hit points to heal you to 90% (80% * 50% = 40%; 40% + 50% = 90%). If you are at 30%, a health pack will give you 56 hit points to restore you to 86% (80% * 70% = 56%; 56% + 30% = 86%). The lower your health, the more benefit you will get from a health pack. This also means you can never heal to more than 99 percent. If you're using a health pack on somebody (you or a teammate) isn't red, you are wasting health restoration points.
  • Resetting the incap counter. Once a survivor has been incapped and helped back up twice, they start slowly bleeding out. Their screen turns black and white, and they will die on the next incap. The ONLY way to prevent death from three incaps is by taking a health pack. It restores their health and resets the incap counter.
That said, here are some good and bad times to use a health pack.

Bad times:
  • Early in a level where you got brutalized by the horde and are at 40-99% health. You aren't moving that slow at this point, you don't need to waste the health pack. Save it for a better time.
  • Right after you've taken pain pills. Pain pills temporarily restore all you health. Taking a health pack at this point wastes the pills.
  • When your entire team is a similar health/damage level. If everybody on your team is at 20-30% health and moving kind of slow, taking a health pack by yourself will make you too fast. You'll tend to run ahead and get separated.
  • Right before trying to mess with a witch. Even the best players in our clan can not take out the witch successfully 100% of the time. The witch's primary attack is an auto-incap and immediately zeros out the survivor's health. As long as the rest of the team is close enough to take the witch out pretty quickly after the intial attack, it often makes sense to send the weakest player in to piss her off.
  • In Campaign mode on Expert: You should NEVER take a health pack until you've been incapped twice and your screen is black and white. Health packs NEVER appear on the level, only in safe rooms. They should only be used to reset incap counters or to heal before picking up a new pack.
Good times:
  • When a survivor has been incapped twice and their screen is black and white. This should always be a priority. Having a dead survivor is almost always the worse of the alternatives. Reset their incap counter so that you have an extra gun, and an extra survivor to revive you when you get incapped.
  • To pick up a new health pack. Never leave health packs unused. If you see a health pack on the level, and everybody is already holding a health pack, the player with the lowest health should heal, and then pick up the new health pack. Often times there will be health packs at the site of a big battle. It is usually better to use the health pack(s) AFTER the battle, than before.
  • Once everybody is inside the safe room. On Versus, you get points for much health you have. Everybody should heal before closing the door to maximize your score. Don't stand too close to the door while survivors are healing though, because the Infected can still get you until the door closes.
  • When you are the weakest link and speed matters. If you are the only survivor who has significant damage to the point where you are slowing down the party, and where the team would do well to progress quickly, then you should heal so that you can keep up. This typically means you are below 30 percent health, and you are in a wide open area. Because of how the horde spawn spots are set up, there are not too many places in L4D where speed is more important than saving health packs. So use them wisely.
Remember that the way we play L4D in Versus, both teams can hear each other the whole time. You basically have to announce that you're using a health pack so that your team mates don't run off ahead. Once you've announced it, you've basically advertised to the Infected that your team has spent one of its four precious health packs (and are now weaker for it), and that your team will be sitting in one spot for a while waiting for you to heal (and be vulnerable to easy Infected attacks).

Friday, April 3, 2009

Halo Wars Reviewed

Thursday, April 2, 2009

Don't Stop Believing

A bunch of Journey songs have just been released for Rock Band 2. And yes, Don't Stop Believing can now be yours for a mere 160 XBL points. Click the link to download it directly.

Wednesday, April 1, 2009

Happy April Fool's Day!

If you haven't figured it out already, there is no GameStop Economic Stimulus promotion. Just a clan celebration of April 1st. w00t!

Free Games at Game Stop

Gamestop announced their Economic Stimulus promotion today, and will be giving away copies of Left 4 Dead, Call of Duty World at War, and Mythic Map pack codes for Halo 3. Each store has 100 copies of each, so the first 300 in at every store get a freebie. If you haven't picked up L4D yet, go get it and join in the clan night fun! If enough people can score the Mythic Map pack codes, I may bring Halo 3 back to clan night. Forget about Cock of Dooty though, that game sucks.

Tuesday, March 31, 2009

Clan Night Waiting List

For the first time tonight, we had too many people for the L4D game and the Xbox Live party. Given the size of our clan, a popular game like Left 4 Dead would eventually run into this problem. Both the game and party can only support a maximum of 8 concurrent players. Sorry to FishBone10 and OmniscientDeath who had to sit out the first campaign. After we finished No Mercy, I asked the two non regular-clan players to drop so that our clan guys could get in. Consider this a formal policy moving forward.

On clan nights, if you are not on in time for the first round to start, you will be at risk of having to sit out an entire campaign. After the first campaign, I will make room for everybody to play. If we have more than 8 to start the night, or between campaigns, and everybody wants to play, I will split us into two parties until a merge is possible.

If you can not get into a game for some reason, leave me a message. I will generally leave you a message explaining what's going on. If you want to play at the next break, stay on-line. If you're not going to wait around, I would appreciate if you leave me a message stating as such so that we don't wait for you at the break.

Clan night tonight. 8pm PT. Left 4 Dead.

In other news, we are selling our house to buy a new house. We absolutely love this place, but have decided to try and make the best of a bad economy. MLS listing link if you know of anybody who's looking for an amazing house at a steal of price. We've studied the comps in the neighborhood in pretty fine detail, and we are priced relatively low, especially considering how mint our house is in comparison.

Thursday, March 26, 2009

Halo Wars: Cutter vs Prophet of Regret Rush

From Bonfire Studios:

The most consistent problem I’ve read about in the forums is people struggling to defeat the Prophet of Regret rushing their base early in the game. Here are some step by step tips as Captain Cutter that should help you in your struggle to defeat this popular rush.

If you notice your opponent is the Prophet of Regret (use the ‘back’ button at the start of the game to see an opponent’s leader) then you can be pretty sure that he’s going to rush. Luckily as Cutter you can build defenses and a solid economy at the same time thanks to your unique unit, the Elephant. Here is a typical early game strategy for Cutter when up against the Prophet:

Immediately send your initial Warthog to scout the Prophet’s base, this is important in combating a rush. While you’re scouting with this Warthog you should be training an Elephant and have 2 Supply Pads building.

If he goes Temple first then you can assume his Prophet will be on his way to your base pretty soon. If you see a Temple first do the following:

  1. Lock your Elephant down near one of your forward turret sockets and build a small army of Flamethrowers. (usually between 3-5)
  2. Build a turret on the socket nearest your Elephant
The combined firepower of the Elephant, Turret, and Flamethrowers will be enough to put the Prophet in his place long enough for your superior Cutter economy to take hold and give you the upper hand in the game. If the Prophet is not putting early pressure on you then use your small Flamethrower army to capture one of the Forerunner structures (preferably a Supply Elevator or Reactor) that may be located on the map. From this point on it’s about making correct unit decisions and minimizing the effectiveness of his Prophet. Do not mindlessly waste units against the Prophet’s shield, instead aim at engaging him in a larger conflict where you can trap him and cast disruption bomb. A strong force of Marines and Flamethrowers early can quickly decimate the Prophet if focus fired properly. Continually scout your opponent to stay a step ahead of his strategy and be ready to add some Warthogs to your army if you see that your opponent is beginning to mass Jackals.


If you see the Prophet goes with a Warehouse first:
  1. On a map with good forerunner structures send your initial Elephant near these and train enough Flamethrowers to take the structure (5 is usually enough for any structure).
  2. Use this bonus (normally an elevator or reactor) to really push your Cutter economy to a strong advantage over the Prophet
  3. Once the Prophet makes it to your base now he’ll usually be accompanied by either infantry units or Banshees, make the appropriate counters to these units and your superior economy should win the game. As Cutter training units from your Elephant as well as a Barracks in your base and some Warthogs from your Command Center can give you a very strong force in little to no time at all.
A typical Cutter build order against the Prophet will look something like this:

, Supply Pad, Supply Pad, , Supply Pad, Supply Pad, Supply Pad, Barracks, Reactor

I hope these tips help you to score a few wins against what looks to be the most popular rush at the moment.

Wednesday, March 25, 2009

Building a Better Apocalypse

Valve will be releasing several updates along with the April 21st DLC:

  • Free new versus maps
  • Free new Survival Mode
  • Exploit fixes and Versus balancing
  • Server issue fixes
  • Change to the melee mechanic in Versus and the soon-to-be-released Survival Mode

The plan is to release more frequently on the PC, and then group those updates for the 360. With the upcoming release of the SDK, and the community servers already available on the PC, matchmaking is one place where the two platforms will diverge. Details to follow in the future.

In Versus, the update has flipped the order in which teams play the next round based on who was winning the round before it. This was done to better balance the game and give neither team a lasting advantage. Since making that change, the percentage of games being played to the end has increased 5%.

Microsoft unveils blue-tinted Xbox 360 dev kit

OmniscientDeath shares a super 1337 Xbox 360 dev kit unveiled at this week's Game Developers Conference and due out in the summer. In addition to its sleek black-and-blue tint finish and some stylish etchings, it also boasts 1GB of RAM, or twice what is found in the retail model. This hardware is only for those who make the games -- for now, at least.

Xbox 360 E74 Error

The interwebs are starting to buzz about E74 errors beginning to appear on Xbox 360s. I haven't seen this yet myself, but if you have, please share with the clan via comments on this post. The E74 error seems to be related to video problems. It's occasionally caused by a faulty AV cord, but more often than not, the solder on the ANA/HANA (in HDMI models) scaling chip has come loose. In fact, many have reported creating a temporary fix by wrapping pennies in electrical tape and weighing the ANA/HANA down. (For the record, we're not suggesting you do that.) Before the error, the system usually starts showing graphical problems like lines across the screen or snow. It's accompanied by one red light in the lower right-hand quadrant.

Tuesday, March 24, 2009

Clan night tonight. 8:30pm PT. Left 4 Dead.

Moving it back 30 minutes because folks are consistently not ready to go at 8pm sharp.

In other news, we played some Halo 3 last night on the new Mythic Maps. The community in the Team Mythic playlist is still surprisingly n00bish, so much so that we were able to actually hold our own in several matches. Assembly and Orbital are beautiful maps, and Sandtrap is interesting for what you can do with it. I'm not sure that it's worth $10, but if you know somebody who has the maps, it's worth going over to their house to play a little.

Monday, March 23, 2009

Mythic Map Pack Release Date

From Major Nelson:The Halo 3 Mythic map pack, currently only available to those that purchased the Limited Edition of Halo Wars, will be available to everyone on April 9th for 800 points (about $10 US).

Tuesday, March 17, 2009

Clan night tonight. 8pm PT. Left 4 Dead.

Folks have been logging on later recently. Would people prefer I move clan night out to 9pm? I set it at 8pm to try and get everybody as much gaming time as possible, especially for early risers. But 8pm is fairly inconvenient for me, and it's stupid for me to rush and get online at 8pm and then sit there for 20 minutes waiting for the first person to sign-in. Leave a comment.

Saturday, March 14, 2009

Sandbox Marble Madness

I don't usually post too many community videos because they tend to be pretty repetitive, but this one takes "spare time" to whole new level. One of the new Mythic Maps is Sandbox, a level designed from the ground up for Forgers. This guy has done a really good job at building a marble maze using Sandbox.


Friday, March 13, 2009

Left 4 Dead Games Tonight

There should be a few people on tonight after 10pm PT for some zombie brain eating. Hop on if you're around.

Thursday, March 12, 2009

Halo Wars Progress Tracker Updated

I've updated my tracking workbook in Microsoft Excel 2007 format that allows you to track your progress easier and give you a better idea of how to get your achievements as quickly as possible. I've added the full UNSC and Covenant Tech Trees with resource costs for each item. Version 3 is posted, feedback is welcome.

Wednesday, March 11, 2009

Halo Wars Ranking System

[Article from Bonfire Studios]

Ranks in Halo Wars are earned by accumulating score from Public Matchmaking games on Xbox LIVE.

Your Service Record shows your current Rank, Score and how many more points you need to rank up. Your Rank is also visible as an icon next to your gamertag when in a game lobby, post game screen and other areas.

There are eight ranks available in Halo Wars. You start as Unranked and then are promoted to Recruit upon completing your first Public Matchmade game.

There are two bonus modifiers that can boost your score by a percentage. To earn the bonus you must complete a Public Matchmaking game and NOT disconnect. If you win you receive an additional 40%. If you lose you get an additional 20%. If you're getting omgwtfbbqpwned, don't get mad and disconnect because you're still in line for a nice little bonus. :) And if you're knocked out of the game early and want to leave you'll still receive your 20% bonus so don't feel you need to stay until the end.

Tuesday, March 10, 2009

Halo 3 Back on Top

The release of the Mythic Map Pack in conjunction with Halo Wars last week pushed Halo 3 back to the top of the Xbox Live activity list. GTA IV is still holding position at #5 following its popularity boost with the Lost and the Damned expansion pack. Halo Wars debuted at #6, with the demo continuing to be popular at #8. Left 4 Dead has fallen back a little bit to #7, but I would expect that to climb back up as the noise from the other single player games falls out.

Clan night tonight. 8pm PT. Left 4 Dead.

Both the game lobby and Xbox Live parties are open to friends. You should be able to join on your own without an invite to me. If there is room in the game, you will automatically join a team. If there is not room in the game, join the XBL party so that you can chat with us. A space typically opens up pretty quickly.

Saturday, March 7, 2009

Halo Wars Skulls and Black Boxes

There is a Skull and a Black Box hidden on every campaign level. The Skulls all require killing a certain number of enemies before they appear. Here are some tips that OmniscientDeath and I picked up on our playthroughs.

  • Xbox Life has the best guide for Skulls and Black boxes I've found yet, including screen shots
  • Xbox Life only goes up through Mission 12 however, so for the last three, Xbox 360 Achievements does an adequate job
  • Unlike Supply Crates, Skulls and Black boxes can be claimed with any unit, including air units. In fact, some are only accessible with air units.
  • Mission 1 Look Daddy! skull: The tricky thing here is having enough Grunts available to kill. You want to be sure the Spirit dropships don't get killed before delivering their Grunty payload. I recommend rushing into Alpha base and taking out the Wraith before the Shortsword is called to extend the battle. Then concentrate on the Covenant units around the edge of the base, ignoring the ones that get dropped in until the end. Be sure to leave a unit right next to where the Skull spawns (see Xbox Life screenshots) because you have very little time after the 100th grunt is killed to grab it. It's easier to just switch to that unit with Down on the D-pad, then to try and race a Warthog back.
  • Mission 5 Fog skull: I recommend not jacking Wraiths until you've killed all 5, otherwise you may run out of Wraiths that spawn.

Halo Wars Campaign Special Achievements

There are special achievements associated with each campaign level. Here are some things OmniscientDeath and I picked up on our playthroughs.

  • Xbox 360 Achievements has a decent achievement guide posted
  • Mission 1 Everything's Better with Bacon: This is hard because your Warthog gunner tends to kill grunts before you can splatter them. I recommend using the queue movement command. If you press and hold "X", your unit will go there after it's done with its current action. Send in one Warthog at a time and click "Y" on the Grunt as soon as its visible so the gunner stops shooting. Immediately (before your hog gets to the Grunt), queue up a Warthog move to retreat back out of range so that your Warthog automatically turns to come back as soon as possible and doesn't gun down any remaining Grunts. Do the same thing at Alpha Base, but be careful to position Forge and your Marines well out firing range. It took my 81 Grunts to get 50 splatters. Take your time.
  • Mission 3 Coveneant "Hot Drop": You don't have to get all 5 kills at one time. If you don't get all 5 the first time, just turn the bridge back on and try again.
  • Mission 4 The Real Winner: See the screengrab from Xbox Life. Open the console next to the black box and Adam should come running out.
  • Mission 7 Micro Manager: You can get this by just hitting the Scarab with the MAC cannon, and not moving any of your units. The only caveat is that the Scarab will likely burn through the ruins and start hitting your base before you can get enough MAC blasts in. Spend your time building up resources. The Scarab will take out the closest turret and closest building before starting on your command center. Once those are gone, just keep building Supply Pads in the empty space, the Scarab will hit that one first before going back to your command center. It costs 100 resources every time and they go quick, so be sure to keep an eye on your MAC recharge time.
  • Mission 10 The Procrastinator: Recommend building Scorpions and Wolverines to escort the Gremlins.
  • Mission 12 Battened Down the Hatches: As soon as it starts, use all your resources to build Cyclops until you max your headcount. Don't forget about the two airlocks furthest from the power core. Be efficient, it takes almost exactly 4 minutes on easy if you are perfect
  • Mission 15 Thinkin' About My Doorbell: Be careful, when you open a door, the glass panels fall away. Any ground units you have parked on them will die. Also, the doors will only if you have cleared all the aliens away from the control panel.

Friday, March 6, 2009

Halo Wars Tips and Tricks

OmniscientDeath and I have played through the entire campaign, collecting all the skulls, black boxes and special campaign achievements. Here's some general tips:

  • Playing campaign on co-op is more fun than playing by yourself.
  • The game can get laggy though, so recommend a fast connection.
  • Budget about 7 hours to get through on Easy if you're working co-op on skulls and black boxes.

Thursday, March 5, 2009

Amazon.com trade-ins

Amazon.com has just announced that they will be accepting trade-ins on used video games. They appear to have slightly higher values than Gamestop, and offer free shipping back to Amazon. You get your value in an Amazon gift card, similar to how Gamestop offers the most value as store credit.

Wednesday, March 4, 2009

Halo Wars Community Site

Ensemble Studios has put together a community site for Halo Wars not unlike bungie.net. Looks like they will be offering a good variety of stats, though it does look largely skewed towards multi-player. The only campaign offerings they have now are medal chests for skulls and black boxes.

On the front page of the site, they have posted the entire Halo Wars tech tree. Very useful until you memorize everything.

Tuesday, March 3, 2009

Halo Wars Progress Tracker

There are 50 achievements in Halo Wars that span 15 campaign levels, 14 skirmish levels, 6 leaders, skulls, black boxes, local play and Xbox Live play. I've created a tracking workbook in Microsoft Excel 2007 format that allows you to track your progress easier and give you a better idea of how to get your achievements as quickly as possible.

Version 1 is posted here. Feedback is welcome.

[Update March 10, 2009] Version 2 is posted with bug fixes and improved progress tracking.
[Update March 12, 2009] Version 3 is posted with bug fixes and full tech tree with resource costs.

Prima Games Halo Wars Convenant Unit Overview Part 2

Covers Wraiths, Locusts, Banshees, Vampires, Scarabs.

Clan night tonight. 8pm PT. Left 4 Dead.

In other news, the RTS game Halo Wars hits stores today. I pre-ordered it, so am available to play if anybody wants. I'm not going to make it a clan game unless the entire clan clamors for it, but am happy to play after clan night or on other nights. I'll have the Legendary Collectors Edition, so can play Halo 3 Mythic Maps as well as campaign co-op or any of the multi-player modes.

Monday, March 2, 2009

Prima Games Halo Wars Covenant Unit Overview Part 1

Includes Ghosts, Grunts, Jackals and Hunters.

Friday, February 27, 2009

Prima Games Halo Wars UNSC Unit Overview Part 2

Covers the Scorpion, Cobra, Wolverine, Hornet, and the Vulture super unit.

Prima Games Halo Wars UNSC Unit Overview Part 1

Covers Warthogs, Marines, Flamethrowers and Spartans.

Gamestop Update

Thought I would share some updates about what's happening at GameStop right now. Their current trade-in promotion is 10% extra credit for trading in two games, 20% extra credit for four games, and 40% extra credit for six games. If you have a bunch of old games lying around the house that aren't worth much, they can add a substantial amount to one game that is worth something. As an example, I got $32.20 for Fable II today when trading it in with Fight Night Round 2, Table Tennis, NHL 2007, Madden 2006, and College Hoops 2K6.

In other GameStop news, they have the Halo Wars pre-order bonus flaming Warthog codes available in-store as of today and are giving them out. The scan of the pre-order card on the left is the one they actually gave me today.

Comments Now Enabled

Comments were broken before but they've been fixed. You can now leave comments on any posts, just click the "Comments" link at the end of every post. You don't have to log in to comment, you can leave one as Anonymous if you like.

Thursday, February 26, 2009

Left 4 Dead Title Update

Because Valve doesn't have the same kind of community staff as Bungie, the Title Update we all received this week caught me by surprise. I've done some research and found out what it included. All we noticed was the new HUD element for Infected, but there's a lot more.

General

  • Fixed Survivors being able to climb surfaces marked for versus infected only
  • Players can no longer grab ladders while flying through the air after a Tank punch
  • Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
  • Fixed mini-gun physics exploit
  • Fixed propane tanks (and other physics objects) causing players to fall through elevators
  • Fixed rare achievement bug issues
  • Fixed several map exploits
Versus Changes
  • Added HUD elements to show status of other infected players
  • Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
  • Fixed exploit where infected players could run away and teleport back to gain health
  • Players can only change teams once per map
  • Players can't change teams while other players are still loading
  • Tank spawns at the same % through the map for both teams in versus mode
  • Made the Tank and Witch spawn directly on the escape route
  • Increased chance of getting the Tank or Witch
Hunter
  • Easier to pounce a Survivor who is meleeing
  • Increased Minimum damage a Hunter pounce does
Smoker
  • Fixed Smoker tongue tolerance
  • Smoker now has to be killed or the tongue destroyed for the tongue to break
  • Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
  • Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
  • Fixed cases where the ability timer was not using the correct time
  • Smoker tongue does damage every second while dragging paralyzed Survivors
Tank
  • Bashable objects now appear with a red glow
  • Tanks hitting a car with an alarm disables the alarm permanently
  • Tank frustration timer is only reset by hitting Survivors with rocks or fists
  • Reduced autoshotgun damage against Tanks
Witch
  • Witch spawns at the same % through the map for both teams
  • Avoids spawning within a certain % of the tank
  • Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors

Wednesday, February 25, 2009

New Bar Set for Halo Wars

Congratulations to OmniscientDeath. He has raised the bar that I previously set in the Halo Wars campaign demo. The new high score is 87,978 on Normal for Relic Approach. If you can best this score on Normal or achieve Gold on Heroic, you too can be featured here.

Tuesday, February 24, 2009

Clan night tonight, 8pm PT, Left 4 Dead

As a reminder, please join BOTH the Left 4 Dead game as well as the Xbox Live party. Both groups have "Friends" permissions, so you can join without an invite. Just select my gamertag from your friends list and choose the "Join Party and Game" option.

Pro tip: Anytime you see Xbox Live pop a dialog window like "gtdroptop has signed in" or "gtdroptop would like to play" or "Achievement Unlocked", hitting the Xbox button on your controller will bring up the context-sensitive menu relative to that dialog window. For friend notifications, it will take you straight to their friend screen where you can quickly join the party. For achievements, it will take you straight to the achievement list for that game where you can see what you just unlocked.

Nobody asked me last week to keep sending them e-mails, so I'm not going to press the issue.

  • For the small handful that still want e-mails, let me know, and I can set that up. Please note, however, that you will get substantially MORE e-mail because each post will generate a separate e-mail. As an example, this week's clan mail will be 5 separate e-mails in the future.
  • RSS is a much better way to stay informed. You can have RSS feeds in your My Yahoo! page, your iGoogle page, an RSS reader, or even your inbox, depending on how you setup the feed.
  • [Click here to subscribe via RSS], or scroll to the bottom of the blog to see other options in the left panel.

Friday, February 20, 2009

Almost as good as Chocolate Milk

Thursday, February 19, 2009

Gamestop Trade-in and Pre-orders

Gamestop is running a promotion right now on trade-ins for store credit. Looks like you get $3.34 extra on most games. Here are some values I got this afternoon:

  • Grand Theft Auto 4: $13.34
  • Elder Scrolls IV: Oblivion: $12.34
GTA4 is selling on eBay from $4.75-$15.50 with free shipping. Oblivion is selling on eBay for about $10 plus shipping.

Additionally, if you pre-order Halo Wars, Gamestop is offering an unlock for an in-game Warthog with flame decals, plus a Prima Hint Book for those pre-ordering the Legendary Collectors Edition (LCE). The $20 premium you pay for the LCE gets you several things:
  • The Halo 3 Mythic Map Pack: Required for 13 of the currently-locked Halo 3 achievements. No release date has yet been announced for the map pack by itself. As a reference, the Legendary Map Pack was sold for 600 points (about $7.50).
  • Unlock for in-game Honor Guard Wraith
  • Spirit of Fire patch: Looks like this adds some content to the campaign story
  • Six Leader cards: I think these are just paper cards
  • Halo Wars Genesis graphic novel
I have pre-ordered Halo Wars LCE and plan to start playing when it releases on March 3. Not to worry, Left 4 Dead remains our clan game into the forseeable future. But for those that want some RTS action, or would like to go back to H3 to work on Mythic achievements, I am happy to support and will work the administration details.

Wednesday, February 18, 2009

Left 4 Dead Tank

The Tank is the single most powerful character in Left 4 Dead, but takes some time to learn how to control effectively. I've covered the basic controls previously [link], but there are some other intricacies as well.

Control of the Tank can be passed to another Infected player. It is rumored that using LT to throw at another Infected will transfer control to that player. I have definitely seen control of the Tank passed off after the first player timed out and lost control.

If the human players lose control of the Tank entirely (both time out, or AI doesn't transfer to a second player), the Tank will be taken over by the AI. If there are no humans around, the Tank has been known to stay where he was last controlled until disturbed by humans. This has some interesting consequences. The AI Tank will then effectively just wait in hiding as a nasty surprise to the Survivors, because the typical Tank warnings (scary music and shaky screen) will not appear before the attack.

Tuesday, February 17, 2009

Tom Clancy's H.A.W.X Demo Now Available

Tom Clancy's upcoming H.A.W.X game is a flying shooter that is on the clan's radar for a potential future game, if it supports multi-player. A free playable demo is available on Xbox Live now, click here to add it to your queue.

Tom Clancy’s HAWX lets you become a pilot of the future; it is an awe-inspiring game primed to revolutionize the way you think about combat in the sky. Cutting-edge technology, devastating firepower, and intense dogfights bestow this new title a deserving place in the prestigious Tom Clancy franchise. Soon, flying at Mach 3 becomes a right, not a privilege.

[Edit 2/23/09] After playing the demo, I am dropping this game from consideration. Though it is gorgeous, the fun factor doesn't feel like it is there. Please voice your opinion if you have a strong love for flying games.

Clan night tonight, 8pm PT, Left 4 Dead

I will no longer be sending out clan mails. From now on, I'll be posting to our clan blog instead:

  • http://badabingclan.blogspot.com/
  • This has the advantage that it doesn't clog up your inbox, all the tips are archived in one spot, it is easily searchable, and supports graphics more easily.
  • For the small handful that still want e-mails, let me know, and I can set that up. Please note, however, that you will get substantially MORE e-mail because each post will generate a separate e-mail. As an example, this week's clan mail will be 5 separate e-mails in the future.
  • RSS is a much better way to stay informed. You can have RSS feeds in your My Yahoo! page, your iGoogle page, an RSS reader, or even your inbox, depending on how you setup the feed.
  • Click here to subscribe via RSS, or scroll to the bottom of the blog to see other options in the left panel.

Monday, February 16, 2009

Left 4 Dead Etiquette

Just as your mom told you, you should always mind your manners when playing on Xbox Live, but the way that Left 4 Dead versus games are setup requires some special considerations to be taken.

Most people prefer playing as Infected, so if your team is playing as Infected first each round, you should have the courtesy to play the second half of every round you participate in so that everybody has a chance to play as Infected. It is in poor form to play a round as Infected and then drop out for the second half.

Because there is no Matchmaking system like in Halo, and because rounds automatically startup without a lobby system in the middle, there is no built-in opportunity to change teams. The only way to re-balance uneven teams but keep the overall party together is to pass a vote to return to the lobby. If one team is getting blown out and they propose a lobby, it is in good form to follow that vote, even if you're on the winning team. Another reason why a lobby may need to be taken is if more clan members have joined during the game, and there are now extra players just spectating. A lobby will allow them to spawn a second game.

Not everything is bad etiquette, however. Talking excessively, pretending you're on the other team in voice chat, laughing hysterically when you pounce on somebody, are all part of the fun of having a parallel Xbox Live party running. Just remember that it works both ways!

Sunday, February 15, 2009

Gold on Relic Approach

As I've posted about previously, the Halo Wars demo is available now on Xbox Live Marketplace. I was able to score high enough to earn Gold (70k+) on the second campaign level, Relic Approach. I invite challengers from the clan to best the bar I've set for the demo. Beat 77,270 on Easy, or get gold on Normal or Heroic. Photo evidence is required, as there are no achievements or on-line stats available for the demo. Good luck!

Thursday, February 12, 2009

Left 4 Dead n00b Q&A

Q: It's pretty easy to pounce survivors, why do you say the Hunter is the hardest to learn?
A: The Hunter doesn't do any damage from the pounce and does damage relatively slowly. If the Hunter is knocked off or killed quickly, the pounce basically doesn't hurt. An effective Hunter finds isolated victims where he can spend some time clawing at them after the pounce.

Q: The Boomer seems clumsy, how do I use him effectively?
A: The Boomer is a huge target and is easy to kill, so it's important to spawn someplace where you can barf on the survivors as soon as you reveal yourself. Good examples are in the next room, around a corner, or on a rooftop. Bad examples are way out in front, down a long hallway, or way behind the survivors where you have to run for a long exposed stretch to reach them.

Q: Why does it take so long for the Infected to respawn?
A: This helps to balance the teams and encourages the Infected to be smarter about their attacks. All of the Infected (except for the Tank) can recharge their attacks if they aren't killed. The Hunter can actually recharge health as well.

As an Infected, you should go into hiding after your attack so that you can recharge and attack again. As a Survivor, you should exploit the long respawn time and cover as much ground as possible after you kill the special Infected.

Q: I'm not sure how the smoker works. Everytime I tongue someone it never seems to drag them and then it gives away my position and I'm dead.
A: Wait until your smoker reticle turns red before attacking. It's very unlikely that you'll grab somebody unless your targeting reticle is red. If you drag them over a rock or through a big tree, it will break your tongue. Doorways are usually ok, if you have a clear shot and don't get them caught on the doorjam. A good survivor team will break the tongue before you can do damage. In general, the smoker does best at pulling a survivor back or from the rooftops...it's much harder to attack survivors from in front. No damage is done until you get them all the dragged to you or they're hanging. A long drag backwards is SUPER useful, even if you don't do any damage. That usually separates the survivors or makes them backtrack.

Q: Once you've pounced with a Hunter or dragged somebody in with the Smoker, do you have to use LT to secondary attack?
A: No, you will automatically damage them when they're dragged in or pounced. You can basically go get a beer at this point.

Q: What is the best way to knock off a Hunter or Smoker?
A: LT (melee) is VERY versatile. It will knock off a Hunter, block a Hunter from pouncing, break a Smoker's tongue, block a Smoker's tongue from locking on, or push a Boomer far enough way to kill without getting barfed on. LT does not do any damage to Survivors, so it's a safe way to save your teammate without hurting them.

Q: If pounced by Hunter or dragged by a Smoker, is there anything you can do?
A: Once you're pounced, you're helpless, there's nothing you can do. Which is why, above all else, you can't be by yourself.

Q: What can I do to get better as a Survivor?
A: I'd recommend playing through the No Mercy and Blood Harvest (1st and 4th) campaigns on your own a couple of times. It's the exact same layout as versus, so you'll learn the maps. The other two campaigns are beign released as versus maps in the Springtime. You can just play on easy for a while, you mainly want to know the maps inside and out. Spend some time exploring so you know which rooms have stuff in them and which are just death traps. Most of the rooms are death traps that you don't want to wander into, but you want to pay special attention to the ones that have health cabinets on the wall, or ones that you find advanced weapons in. The cabinets are always there, but the AI director will decide whether to spawn pills or health packs. The tables for advanced weapons are always there, but the weapons aren't always there. Second pistols, molotovs and pipe bombs spawn at the AI director's discretion, they may or may not be there again on your next play through.

Wednesday, February 11, 2009

Left 4 Dead DLC free this Spring

Valve said today that both PC and Xbox 360 owners of Left 4 Dead will receive the upcoming DLC for free when it goes online this spring. The content update, titled the Left 4 Dead Survival Pack, adds in the titular multiplayer mode as well as two full campaigns for the versus mode.

According to online reports, survival mode tasks up to four players with surviving wave after wave of onrushing zombies across a dozen or more maps. Survival times are then logged, as players compete against others to see who can outlast the zombie infestation the longest. As expected, the versus mode update will provide campaigns for the Death Toll and Dead Air scenarios.

Full Gamespot article

Tuesday, February 10, 2009

Clan night tonight, 8pm PT, Left 4 Dead

I'm moving the clan mail to a blog soon. This way, items in these weekly posts will be archived, and you can avoid clutter in your inbox. For the handful of you that prefer the e-mail, I can auto-email up to 10 of you. For the rest, I'm happy to help you setup RSS feeds so that it automatically shows up in iGoogle, My Yahoo, or your favorite reader.

Effectively, the entire clan has moved to Left 4 Dead. It's hella fun. Active players: gtdroptop, FishBone10, darknorpo, OmniscientDeath, MEAN MR MONKEY, Mean Mrs Monkey, BeerMonkeee, QuelBelle, Beer4Porter, CoolerSopranos2

Left 4 Dead Basic Survivor Tips

Above all else, STAY TOGETHER. Zombies love love love to pick off the stragglers. If you must leave the group for some stupid reason, make sure you have a buddy with you.

Talk. Lots. L4D forces team play, much more so than any other game I've ever seen. As survivors, you are easy prey and easy to find, so talk to make sure everybody leverages what advantages you have. This includes telling your team mates about weapon locations, coordinating who uses health packs, and notifying each other where special infected are located.

Call for help. And keep doing it. If you get pounced or tongued, make sure your teammates know. They may be busy and can't get to you right away, but don't give up on telling them you've been caught. There's a lot of chatter, you want to make sure you get heard. A dead or incapped teammate is WAY worse than an annoying chatterbox.

Distribute your weapons. A balanced loadout has two survivors with shotguns and two survivors with machine guns (SMG or AR). If your team is 1337, the ideal advanced loadout is two auto-shotguns, one AR, and one hunting rifle. But I don't think anybody is that good yet.

Left 4 Dead Basic Infected Tips

Hunter: This is the hardest infected to learn. But the best tip is that you only have to press LB once to get crouched. After that, you can RT to pounce as many times as you want without crouching again. If you fall off a building however, it undoes your crouch. There is a recharge time to the crouch, but it's not very noticeable after the first time.

Smoker: Your reticle will light up red when you're in range and able to hit a target. Don't bother smoking otherwise, it just gives your position away and forces you to recharge.

Boomer: Remember that your dead body can blow up on survivors too. The Boomer's attack takes a VERY long time to recharge, and the Boomer is easy to kill otherwise. Most of the time if you've not been killed after your barf, you should try and get into the middle of the survivors and have them kill you at close range. You can use your LT to attack them while you're running around.

Tank: This is perhaps the second hardest infected to learn. The first thing to learn about the Tank is that his primary attack is RT and that there is a delay. After you hit RT, there's a slight pause before the Tank actually swings. Anticipate for that. LT is used to throw stuff, but nobody in the clan has really figured out how to do that effectively yet.

Left 4 Dead Party Management

If we get more than 8 people and can't fit everybody into one room, I'll probably spin a small group off to play campaign. Make sure you know which campaigns you have or have not finished. You have to play a campaign from start to finish in one sitting for it to count. These are the achievements that tell you if you're done:

  • Mercy Killer: The first No Mercy Campaign
  • Toll Collector: The second Death Toll Campaign
  • Dead Baron: The third Dead air Campaign
  • Grim Reaper: The last Blood Harvest Campaign
No Mercy and Blood Harvest are the most important ones to play through because they also show up on versus. There are only two versus levels. Don't ask me why.

Please join the Xbox Live party when playing L4D
  • I run a separate Xbox Live party in addition to the L4D game lobby so that both teams can hear each other. This has proven to be much more fun and effective.
  • Xbox Live parties are a new addition with the New Xbox Experience. If you've never been in one and don't know how they work, this page and this video are a pretty good intro.
  • A "gtdroptop wants to play" and a "gtdroptop has invited you to a party" notification are two different things. For L4D, you need to accept BOTH.

Halo 3 Being Phased Out

If you are an L4D holdout and really want to continue playing H3, you should voice your opinion now.

The Mythic map packs are becoming available next month, coincident with the Halo Wars launch. There's a good chance I'll get them if you want to finish the H3 achievements with me.

Halo Wars Demo Available

The playable demo is available NOW on Xbox Live. It's free and surprisingly fun. Click this link to automatically add it to your Xbox download queue.

I've beat both campaign levels and Skirmish on Heroic, using both Humans and Convenant, but haven't been able to get Gold on the second campaign level. Would appreciate any tips if people have them.

My #1 tip for the Halo Wars demo: Cobras friggin' PWN ASS. Move them just out of range of enemy fire and use Y to deploy. They can shoot farther than anything else I've found and seriously bring the pain. Guard them with Scorpions, and they're basically invincible. I actually think they're unbalanced from what I've seen. Hard to say for sure though, since I haven't played against real people yet. The Covenant have the Locust analog to the Cobra, but the Locust doesn't have the range of a deployed Cobra.

A cinematic montage has been posted that apparently has people clamoring for this game even more than before. Rumored to be filled with spoilers, so I haven't watched it yet.

Tuesday, January 20, 2009

Left 4 Dead Parties

L4D only allows team chat, and because of the way the game proceeds with no post-match lobbies, teams may never change. Which means you'd never be able to talk to the other 4 players.

Please ensure that you can hear everyone and that everyone can hear you. If you're not hearing anybody talking, something is wrong, try to fix it. It's SUPER SUPER SUPER SUPER annoying (Beer4Porter) when, for example, we're working on an achievement that require cooperation from both teams, and one jackhole keeps killing the Boomer and preventing the achievement.

Tuesday, January 13, 2009

Clan Games

Halo is starting to feel a little tired, so I'm starting to look for a new clan game. These are the requirements for a clan game:

  • On the Xbox 360 and supports Xbox Live multiplayer
  • Has buy-in from myself, BeerMonkeee and OmniscientDeath (want to be on this list? show up more)
  • Ideally supports at least 4-player or greater teams or co-op
  • Fun enough to play for at least a year
Games vetoed for clan play:
  • Rock Band 2 - No interest.
  • Call of Duty: World at War - Game mechanics not "fun" enough. Too hard to differentiate friend or foe. Learning curve too steep for multiplayer.
  • Fable II - Only 2 player co-op. Wonky camera makes combat impossible.
  • Civilization Revolution - Games take way too long.
  • Gears of War 2 - No critical mass amongst clan
  • Rainbow Six Vegas 2 - No critical mass amongst clan
  • Splinter Cell: Conviction - No critical mass amongst clan
  • F.E.A.R. 2 - No critical mass amongst clan
  • Tom Clancy's H.A.W.X. - Fun factor too low
Games still under consideration
  • Left 4 Dead
  • Street Fighter 4
  • Halo Wars (3/3/09)

Tuesday, January 6, 2009

Halo 3 from Hard Drive

Bungie recommends NOT installing Halo 3 to the hard drive, because it will actually REDUCE performance due to the way H3 caches maps.

Tuesday, December 23, 2008

Halo 3 Service Tags

  • B80: gtdroptop (John Wei)
  • B81: BeerMonkeee (Scott Lenker)
  • B82: TimMAY 1023 (Tim Romero)
  • B83: CoolerSopranos2 (Kevin Copeland)
  • B84: OmniscientDeath (Ryan Averill)
  • B85: FishBone10 (Laurence Day)
  • B86: Beer4Porter (Brien Porter)
  • B87: Available
  • B88: Available
  • B89: darknorpo (Nory Ison)

Tuesday, December 16, 2008

Clan night tonight starting at 8pm:

  • 8pm-10pm: Trial week for Sid Meier's Civilization: Revolution. Blockbuster was still out of Left 4 Dead. Go rent a copy and log on to try it out. If you've never played it before, please log on early to familiarize yourself with the game so you don't waste everyone else's time.
  • 10pm-midnight: Halo 3 as per usual.

Tuesday, December 9, 2008

Clan night tonight starting at 8pm

  • 8pm-10pm: Trial week for Call of Duty: World at War. Blockbuster was out of Left 4 Dead, but has tons of copies of CoD WaW, so that's what we're going with this week. Go rent a copy and log on to try it out. If you've never played it before, please log on early to familiarize yourself with the game so you don't waste everyone else's time.
  • 10pm-midnight: Halo 3 as per usual.