Clan night tonight. 8pm PT. Halo Reach.
It's good to play with others.
This is the weblog of the Bada Bing Xbox gaming clan. Membership is by invitation only, contact gtdroptop on Xbox Live for more information.
Have you caught Challenge fever yet? Halo Reach's new daily and weekly challenge system is wildly addictive and is easily the fastest the way to level up to new armory items. There are typically over 6,000 cR points available in daily challenges and several more thousand in the weekly challenge. We recommend Halo Reach Daily, a blog dedicated to outlining the best way to tackle the daily challenges each day. Thanks to OD for the link.
Leave comments here if you have preferred playlists or custom game types.
Today's daily challenges in Halo Reach are amongst the easiest I've ever seen. There are 4 Firefight challenges worth a total of 6,000 cR. All four can be completed in just two Gruntpocalypse games, I finished them in about 20 minutes. Today's challenges are:
Several people have noticed that players sometimes have little icons next to their gamertags in the game lobbies. These are Name Plates that can be activated on bungie.net. Go here to activate yours:
http://www.bungie.net/Account/nameplates.aspx
There 8 different name plate variants with Septagon being the easiest to get and MJOLNIR Mk VI being the hardest and rarest.
Come check out my Captain Grade 3 stripes and confetti marked deaths. Yaaayyyy!!!!
I have previously covered the new armor abilities in Reach in fairly extensive detail. Here are some advanced tips on how to maximize your newfangled abilities:
Zealot is a small, symmetrical map used primarily for Slayer gametypes. Blue and Red teams spawn opposite each other and have sight lines from the spawn points to hit the other team. Grenades create massive chaos on the map, so Armor Lock rules with some people choosing Jet Pack as well. Active Camo and Sprint pair well with Sword on this map, but it's pretty difficult to avoid grenades and stay alive long enough to have a sustained Sword Spree.
Bungie has just announced the first DLC for Halo Reach. It includes 3 brand new maps, including one new Invasion map. It will be dropping on November 30 for 800 Microsoft Points (about $10). It also comes with 250 achievement points. I'll be buying it, but won't require it for the clan just yet until I have a better idea of what playlists require it. As long as we can support clan night group sizes in the non-DLC playlists, we can live withouot it.
My family is in town, so I may be on late, but I expect that everyone can figure out how to party-up without me.
One of the most difficult (or tedious) achievements to get in Halo Reach is "A Monument to All Your Sins," awarded for finishing the entire campaign on Legendary, solo. Congratulations to Octurian Poon and CoolerSopranos2 for accomplishing this impressive feat!
Are you wondering what it takes to get to the next rank? Are you wondering why you seem to be stuck in Warrant Officer forever? Are you wondering why Warrant Officer seems to be the most popular rank? Are you wondering why there is an achievement for reaching Captain and Lt. Colonel?
Here are the currently available ranks and the credits required to reach each one:
Spire is a very large, asymmetrical map used primarily for Invasion. Map details below are customized for classic Invasion, Invasion Slayer has some different nuances but the geometry stays the same. In classic Invasion, Spartans try to capture one of two generators in Phase 1, one of two control rooms on Phase 2, and then the core in Phase 3. Elites win if they stop the Spartans in time at any given Phase.