Sunday, September 19, 2010

HR Weapons - Summary

Most of the weapons from the Beta appear to be largely unchanged, so I'll just link them here.  There are a handful of weapons that were not in the Beta, I will post details about them in the next few days.

New infantry weapons:

  • HR: Covenant Weapons - Concussion Rifle (Type 50): This fires sparkly red stuff, the same thing that the Revenants fire.  Has a very similar damage effect to the Brute Shot.  It has a mild amount of splash damage, and also some "push" effect which can push people and vehicles around.
  • HR: Covenant Weapons - Spiker (Type 25): The Brute Spiker returns in this game and functions just like it did before (albeit without dual wielding).  Is fully automatic and shoots projectiles, is a similar weapon to the UNSC Assault Rifle.
  • HR: Covenant Weapons - Fuel Rod Cannon (Type 33): Carried by leaders or Spec Ops Grunts, the Fuel Rod Cannon looks slightly different than it did in previous games, but functions very similar.  Shoots green energy "grenades" and can do significant damage.
  • HR: UNSC Weapons - Target Locator (H165): I've only seen this in campaign and Firefight so far (not in multi-player) but allows you to summon orbital rounds that obliterate the target area.  Is basically the "God button."
 New vehicle weapons:
  • HR: UNSC Weapons - Automatic Grenade Launcher (MG460): The side turrets on the Falcon can be either chain guns or grenade launchers.  The chain guns are like all the other ones and can overheat.  The grenade launcher works just like the UNSC grenade launcher where you can fire and forget, or hold the trigger and release where you want it to explode.  Great for knocking Banshees out of the sky.
  • HR: UNSC Weapons - ALA Cannon (M1024): The Sabre (space ship) comes with two types of weapons, an auto cannon and a set of missiles.  The auto cannons fire repeatedly and never overheat or run out of ammo.  They are excellent for taking down the shields on Seraphs and have a leading circle in the targeting reticle.  Press 'Y' to switch between weapons.
  • HR: UNSC Weapons - Medusa Missile: The other weapon on the Sabre is a set of target-tracking missiles.  If you keep the reticle on a target long enough, it will lock and allow the missiles to automatically key in on the target.  Fires in a burst of 4.  Excellent for Banshees and for Seraphs after their shields are down.
Previously profiled Covenant weapons:


Previously profiled UNSC weapons:

0 comments: