Sunday, May 9, 2010

HR: UNSC Weapons - Assault Rifle (MA37)

Basic description: a.k.a. "AR." Fully automatic suppression weapon. 32 round magazine, 352 max capacity. Medium recoil, fairly inaccurate. Nearly identical to previous Assault Rifles, is the default Spartan loadout option.

NEW FOR HALO REACH: Reticle bloom affects accuracy.  Bullets are "instant-hit" instead of "real-time travel over distance."  This means you hit when you shoot, regardless of range, no need to lead targets anymore.

Restrictions: Suffers from significant reticle bloom, shoot in bursts to increase accuracy.

Uses: Short to medium range. Used alone, takes about a full clip to kill. Can be paired with a pistol for finishing headshots, which is faster than reloading. Very good as a team weapon to focus fire on common targets. Works well when backed up with DMR fire.

Best for: AR players from Halo 3. Players that like to run and gun will still be most comfortable with the Reach AR.  Is *significantly* more accurate and effective when fired in bursts instead of continuous automatic fire.

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