Wednesday, May 12, 2010

HR: Covenant Weapons - Plasma Pistol (Type-25)


Basic description: a.k.a., "green gun." Very fast single shot rate of fire, medium accuracy, does not require reloading. Can be "overcharged" by holding down the trigger. Overcharges immediately drain infantry shields, stop vehicles for about 2 seconds, and may stall jet packs (haven't tried this yet). Must vent and cool down after overcharge is fired. Can switch weapons to undo overcharge. Very similar in function to previous games. Haven't tested reticle bloom. Overcharge shots have slight tracking ability. Is typically the secondary weapon for Elite loadouts.

NEW FOR HALO REACH: May stall jetpacks (unverified).

Restrictions: Single shots are basically useless and do next to no damage. Overcharges take time and may drain energy while held.  Can not pick up ammo on the field.  Holding overcharge will continually drain the battery.  Switch weapons to undo.

Uses: Short to medium range. Almost impossible to get kills by itself, but works very well with any precision weapon (Magnum, DMR, Needle Rifle) for headshots with one-two kill. Very good against vehicles. Pairs well with armor lock when going after vehicles.

Best for: Players pairing with precision weapons, or as part of two-man fireteam combo.

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