HR: Covenant Weapons - Plasma Launcher (Type-52)
NEW FOR HALO REACH: Brand new for Reach. Similar in ways to the human grenade launcher and Spartan Laser.
Restrictions: Target lock can be broken by moving quickly, or using Elite Evade ability. Targets being tracked will hear the weapon charging as it locks and can take evasive action. Does not suffer from reticle bloom, but non-zero charge time leaves player vulnerable during close encounters. At short range, tracking isn't as reliable, and targets that are stuck do not explode instantly, so they can charge player resulting in own death.
Uses: Medium to long range. Pairs very well with jet packs, evade and active camo. Is the single best covenant defense against vehicles.
Best for: Players used to the Spartan laser and/or good with plasma grenades. i.e., players able to anticipate when the charge will be ready, and how to lead targets to get sticks. Teams should work very hard to control this together because it will typically dominate any game.