Saturday, May 8, 2010

Invasion Slayer Territories

I've updated the previous post with one more detail that has arisen. Namely, only the team that captures the territory can trigger the power weapon or vehicle spawn. This gives you motivation to capture territories. 15 seconds after the territory is captured, the icon above it will show a parachute with a "0" if it is not occupied by the capturing team. It will remain that way until somebody from the capturing team re-enters the territory. The opposing team can not trigger the spawn. The territory appears to be able to stay in this state indefinitely.

This is a pretty big change to how the game is approached. It gives you strong motivation to take a territory, but also allows you to defer the weapons until the coast is clear. This is *especially* useful in phases 2 and 3 when vehicles are dropped in. Currently in most games, the vehicles are instantly spammed with grenades when they spawn and are killed quickly. It's probably a good idea to let the other team cool off and head to the next territory before triggering your vehicle spawn.

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