Wednesday, May 5, 2010

HR: Weapons - Reticle Bloom

Lots has changed for Halo Reach. One of the more subtle changes causing lots of frustration both within the clan and the rest of the community is "reticle bloom." Bungie has introduced a way to simulate the recoil effect of weapons, and is illustrated in your HUD by the reticle expanding in size with each shot. This video demonstrates the DMR:



Your reticle is the targeting window for your weapon, and your shot will generally land anywhere within the reticle. The bigger the reticle, the less accurate the shot. You'll notice the DMR starts with a nice small reticle because it is a precision weapon. However, with each shot, the reticle grows a bit and then shrinks down. With fast shooting, the reticle gets a good deal bigger and doesn't shrink down.

The lesson here? Shoot SLOWER. Especially at range. Players from Halo 3 are used to the BR which forced you to shoot slower because of the 3-shot burst, or the Covenant Carbine which allowed you to spam as fast as you wanted with no penalty. In Reach, the DMR and Needle Rifle replace those weapons and require you to pace your shooting. The human pistol and human sniper rifle also have the same reticle bloom effect, but will be less noticeable due to how people use them.

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