Friday, May 7, 2010

Invasion Tips

As per previous post, the new 6v6 Invasion game type went live today and it is FUN! Here are some quick tips:

General:

  • The base engine of this game type appears to be multi-team because everyone is split into two-man fireteams and each two-man team is scored separately. If you care about score, play nicely with your assigned teammate.
  • You have your choice of spawn locations which can be selected with the D-Pad. You can spawn on your fireteam partner, or in the vehicle bay when they're unlocked, as examples. Choosing spawn is important! The fastest (and maybe only) way into the vehicle bays is via spawn choice.
  • If your fireteam partner has chosen to spawn on you, you'll get notified with a big red warning. They can not spawn on you if you're in combat, and you'll see that at the top of your screen (area unsafe). But the big red warning pops up a bit before their spawn timer is up, so you'll see it even if you're in a safe zone.
Invasion Classic
  • On initial start Spartans should load out with a DMR first and sprint to the balcony to suppress oncoming elites. Save your grenades for defending the territories. Elites should scatter to spread out the Spartan DMR fire and go for both sides of the base.
  • In Phase 1, once Elites have reached the base, teams should cover the right and left territories on the end, they're the most vulnerable. Talk! It only takes 20 seconds in total (timer does not ever reset) to unlock a territory, so you can lose a territory just be trying to get from one to the other. You MUST work as a team.
  • In Phase 2, everyone is fast tracking it to the other side of the map where the other two territories are. Both can be defended from the interior hallway that connects them. For Elites, the easier territory to take is the inside one on the left because it's harder to defend. The territory out in the open is subject to tons of grenade spamming.
  • In Phase 3, Spartans need DMRs once the core is out in the open. If you put a good long range player on the lift pad for the Phantom, that fireteam can keep spawning there, Elites will be focused on grabbing the core. Banshee becomes available to Elites and is super Splatter happy. Beware of Armor Lock Spartans, they will break you if you try to splatter.
Invasion Slayer:
  • Firefights will center around the territories, so head towards those.
  • [Updated 5/8 12:39am] Stay near the territory after you capture it!!! The territories are not the objective, they are only spawn points for power weapons and vehicles! The weapons/vehicles don't come in for another 10-15 seconds after you capture the territory, so stay there until you get your stuff! Only the team that captured the territory can trigger the spawn. There will be a parachute showing "0" if unoccupied or held by opposing team after capture. Will not drop weapons until the capturing team returns to the territory.
  • Territories are KEY to winning. In my last game, we had THREE Wraiths cruising around at the end against Spartans on foot.

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