You've Been BoomDizzled
Thanks to FishBone10 for sharing.
This is the weblog of the Bada Bing Xbox gaming clan. Membership is by invitation only, contact gtdroptop on Xbox Live for more information.
Most of the weapons from the Beta appear to be largely unchanged, so I'll just link them here. There are a handful of weapons that were not in the Beta, I will post details about them in the next few days.
New infantry weapons:
Boardwalk is one of the new maps that wasn't in the Beta, click below images for huge. It's an asymmetrical map that we've seen in Territories.
For those of you who weren't paying attention, or just don't bother reading the blog, I have previously described the Halo Reach Armor Abilities in painstaking detail. As I have time, I'll start posting more info about the new abilities, new weapons, new maps, etc. People who leave comments may be able to influence what gets posted first. The Armor Abilities from the Beta are unchanged, as far as I can tell, so for those, I'll just link them here:
In alignment with Halo Reach launching, Microsoft is running a 12-month Xbox Live Gold promotion for only $29.99. This is HALF OFF what it will cost starting on November 1. You can purchase this even if your current subscription is still active, it will just add on to the end. I just did it, and got an e-mail that the new 12-month membership will be active starting April 5, 2011, when my current one runs out. Just fire up your Xbox 360 and the offer should show up as one of the featured promotions. This offer is active now and runs until Monday, 9/20.
zomgstfuwtfitstimeforhaloreach!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Get on-line fools. We'll be dropping Xbox Live party chat and using the in-game chat so that we can pick up friends and listen to team mates. We'll keep this model until the on-line banter gets too annoying. Remember that you can always mute people not in your party or your team if you'd like, just check your audio preferences.
Starting now starring gtdroptop, OmniscientDeath, Fishbone10 and TimMAY 1023. We'll have an Xbox Live party running if you'd like to pop in to say hello.
Some more clips from the campaign with Bungie staff voiceovers. Note that there are major campaign spoilers in here, watch at your own risk.
There's some new info posted up at Bungie's Reach page.
Exactly one week to Reach. We have a full team signed up for a midnight campaign run: gtdroptop, OmniscientDeath, TimMAY 1023, Fishbone10. If there are others who want to commit to a 7 hour campaign run at midnight, have pre-ordered their game at a retailer open at midnight, and are looking for friends, I'm happy to help coordinate.
Labels: campaign, clan night, FishBone10, gtdroptop, Halo 3, Halo Reach, OmniscientDeath, TimMAY 1023 comments (0)
I want to be clear about one thing: This blog exists to bring together friends with similar interests, coordinate those friends in regular clan nights, and to distribute information that may be useful to those friends. It is intended to be consumed either directly on the webpage of the blog itself or via an RSS reader. It can be consumed via e-mail subscription, as a widget, or any million of other ways, but I have neither the time nor the desire to make it perfect for each individual's niche usage model. I am happy to make a best effort to help. But if you can't make adjustments to read it the way I intend, I'm not really willing to go out of my way to help you in your special situation.
I don't get paid to do this. Nobody else does this for you. I don't get anything from listening to your complaints. And it doesn't make me feel very accommodating when you tell me that nobody reads it and then in the same breath bitch about how the formatting isn't perfect for you.
It was just announced that Microsoft will be increasing the regular Xbox Live subscription cost by 20% to $59.99/year starting on November 1, 2010. If you renew before then, you can avoid the increase for another year. I previously posted a special at Amazon.com for just $34.99 which I still think is the most efficient way of renewing your subscription. That special is over, but it's worthwhile to keep your eyes open for sales like that.
I am out of town traveling, but can host clan night for those that want to log on later at 10pm. We had some good sack action last week, may be our choice of playlists until Reach Falls.
Showing another Forged map, this a multi-bomb versus game. The Cage is the historical predecessor to Lockout/Blackout.
Showing off a Firefight variant called Skeet Shoot. This is a custom gametype that was made for the purposes of the video where everyone gets unlimited ammo sniper guns, and waves drop Heretic Elite Snipers. Bungie has previously said that Elites only appear in Firefight when they are human controlled, so unclear if this is a contradiction or there are actually that many human opponents. Video also showcases impressive no-scope sniping.
Indoor Wraiths, Bubble Shield ability, Human controlled Elites, female Spartan voice, Hunters. All very interesting. This map feels very Halo 1.
Noble 3 has the long gun, Noble 4 has the sweet helmet, Noble 5 has the chaingun, and Noble 6 is Hyper-Lethal. I can't decide.
Have the clips of Reach gotten you excited? Less than one month away!
I get that this is supposed to be an example of what you can do in Forge 2.0, but did these guys make ANY new maps?
Amazon.com is offering a $20 credit on a future video game purchase if you pre-order Halo Reach. It comes with free shipping, but generally takes 1-2 weeks if you go that route.
Compare this to GameStop's pre-order bonus of a special armor variant and a chance to win a life size Spartan. Many GameStops are also offering midnight pickups on September 14.
Pre-ordering anywhere will unlock the Recon helmet pre-order bonus.
Clan nights will more regularly start at 9pm now. Hopefully this helps to consolidate attendance.
Was just announced today that you can make your own Fable III villager that you can activate in-game. Honestly, I tried out the character builder, and it's not all that compelling. But it's an interesting little tidbit nevertheless.
Good attendance last week and fun times, thanks to all who showed up. I'm traveling today and might not be able to get on until 8:30pm or so but plan to be on.
If you've ever tried to make anything in Halo 3 Forge, the new capabilites in Reach will boggle your mind. Custom maps are going to be REDONK. If you've never tried Forge and never plan to, this is the most tantalizing tease for custom games from this video: King of the Hill where the WARTHOG IS THE HILL!!!!!
I'm going to need to see critical mass attendance for H3 if we are to stay on this game. Even though it got the most votes, people aren't showing up in enough numbers or at the same time to make it worthwhile. Many thanks to the Mean Monkeys for being the most consistent participants of clan night.
Good: Gamestop has announced that Halo:Reach pre-orders will get exclusive armor permutations.
Bad: There's a new achievement in Halo:Reach for finishing on Legendary. Alone.
Frak.
Happy Bungie day, children.
Highlights to note:
Pretty much everybody should be back in town at this point. Back to our regularly scheduled Halo 3 programming. Use your H3: ODST multiplayer disc for best effect.
Space combat. zomgspaceballs. And these are Sabres, not Longswords like I had previously guessed.
Firefight footage from E3 is out and it looks hellaz cool. New revelations: You can now board and drive Wraiths, there is some kind of "bubble shield" armor ability, Covies can come armed with plasma launchers, orbital bombing shown in more detail.
Oh. And Race is back.
Zombie playlist this weekend. Is a good chance to pick up the "Delicious Brains" and "Zombie Repeller" achievements, each worth 25G.
I'm out of town next Tuesday, but clan night's have had pretty good attendance as of late. If folks are interested in gaming next week, leave a comment here and I'll start an e-mail thread amongst those interested.
Since they have apparently made the human AIs retarded in L4D1, we'll try L4D2 tonight. Maybe 3v2 Versus will work better there.
Crazy customization options, but the best announcements: No buggers, and no Black Eye skull. YAAYYYY!!!!
More here in the weekly update.
Firefight returns in Halo Reach. Details are scarce, but a trailer has been released, including some kind of ridiculous air raid ability.
While attendance is still low due to summertime silliness, I'm planning to host an L4D1 tonight. Campaign is still good times, and Versus mode works better with 5 people on L4D1 than on L4D2. For all you goons that voted for H3, I need you to actually show up on clan night to make it work.
Labels: BeerMonkeee, clan night, darknorpo, FishBone10, Halo 3, Left 4 Dead, TimMAY 1023 comments (0)
If you don't know what a Longsword is, I recommend you check out the E3 Reach Trailer.
Note that due to request of attendees, we'll be playing Left 4 Dead 1 tonight. Starting at 9pm. See you kids on-line.
Please let me know if you'll be playing tonight. We have a few regulars out and want to make sure we have critical mass.
Per popular vote, we'll be playing Halo 3 multiplayer moving forward. Please use your Halo 3: ODST multiplayer disc or make sure you have purchased all the DLC maps if you don't have ODST.
Bungie's short montage of the Beta. Good, Bad-ass and Ugly. Some really neat clips in the Bad-ass and Ugly sections. :)
I've gone through and spent some time analyzing the clan's stats from the Beta and have some interesting data to share. Our clan falls out into a few basic groups of players. I'll post one profile a day until I've got everybody's up. If you want yours early, comment here and I'll prioritize. You'll see "types" of players from these defintions:
Bungie has formally announced that Reach will launch on September 14. People picking up their copy on launch day will receive a free code to unlock Recon. Expect me to pick it up at launch and play through the campaign immediately.
While it was fun, the Halo Reach multiplayer beta is officially over. The full game doesn't come out until "this fall" which is likely five or more months away. I just posted a poll at the top of the page where you can voice your opinion about what we play next. Here are the descriptions:
Because I'm sure nobody will read the comments. OD will be on after 9pm to host games and suggests that you take the first hour to warm up.
I'm on a flight from Tokyo to SFO. OmniscientDeath will be hosting games.
Powerhouse is an asymmetrical outdoor map that shows up in all the 4v4 and FFA gametypes. It hosts Slayer, CTF, Stockpile, Oddball, Headhunter, Crazy King, and Territories. It has several power weapons, so controlling those will tend to tilt the board in your favor. These are the things you should know (click for huge):
I get on a plane to Japan in 12 hours which means, sadly, that I've likely logged my last game of the Halo Reach Beta. Hopefully they extend it so that I can get my Warrant Officer Grade 3 stripes and my shiny new helmet. I leave you with some tidbits.
[Updated 12/6/10: This is no longer true in the production release.] After Phase 1, several weapons caches become available. Directly to either side of the first pair of generators are Covenant weapon caches. Each one holds a Plasma Launcher (n00b tube) and Focus Rifle (laser gun). These pictures show the caches along with paths from each generator. Click for huge.
This gametype actually isn't all that deep, but it is challenging because it's 3v3 with 3 generators to defend. At the beginning there are random weapon drops that fall from the sky with power weapons. Rocket Launcher, Sniper Rifle and Spartan Laser are all available. You will want to grab these because all of them can do massive damage to the generators.
Spartans
Overlook is the map that Network Test 1 (a.k.a. Generator Defense) is played on, the playlist that went live yesterday morning. It is a medium sized, asymmetrical, outdoor map that pits Spartans against Elites. Click for huge:
The 3v3 Generator Defense playlist (a.k.a. Network Test 1) went live at about 11:30am PT today. I won't be on until around 10pm tonight.
The last playlist and associated map goes live today. Generator Defense is a 3v3 asymmetrical Spartans vs Elites game type played on Overlook. Beta friends and family went live at 10am, the Beta went public around 10:30am, and Invasion went live about 11am. I would expect a similar schedule again.
Some recent games:
Bungie has released its first patch of bug fixes. No download needed, you'll automatically get these with your next game:
An extensive breakdown of some of the subtleties in Reach has been posted on bungie.net. Here's the newest tidbits:
Basic description: a.k.a, "stickies" or "blue spiders." Usually one at a time unless launched from Plasma Launcher. Bounces off of walls and ceilings, but will stick to people, vehicles and floors. Causes EMP damage like frag grenades. Loadouts vary from 1 to 3, usually can carry 2 max. Nearly dentical in function to previous games.
NEW FOR HALO REACH: Does significantly more damage than in previous games. Stickiness is slightly increased in the beta. Can be "unstuck" with Armor Lock.
Restrictions: Seems to take more to kill Warthogs in Reach.
Uses:Any range, stickies are instant kills as is nearby splash damage. Generally takes more than one to kill a vehicle, even Warthogs. Is a still one-shot kill when boarding tanks. Pairs well with jet pack and evade.
Best for: New players to spam congested areas, flushing out corners, Covie Slayer gametype, killing vehicles.
Basic description: Hand held melee weapon, is the Brute equivalent of the Elite energy sword. Is a one-strike kill, either directly or very nearby splash damage. Splash damage also pushes other players away from the radius. Melee effect is not as effective. Holds enough charge for about 10 kills. No reticle bloom. Similar in function to previous games.
NEW FOR HALO REACH: None known.
Restrictions: Is very large and obvious when carried as primary or secondary weapon, expect to draw enemy fire. Very short range, does little to no damage outside of splash damage radius. Can not pick up ammo on the field.
Uses: Very short range. Instant kill. Good for closer quarters combat, protecting or gaining objectives. Pairs extremely well with sprint.
Best for: Fast reflex players, protecting objectives, or clearing rooms.
Basic description: a.k.a., "green gun." Very fast single shot rate of fire, medium accuracy, does not require reloading. Can be "overcharged" by holding down the trigger. Overcharges immediately drain infantry shields, stop vehicles for about 2 seconds, and may stall jet packs (haven't tried this yet). Must vent and cool down after overcharge is fired. Can switch weapons to undo overcharge. Very similar in function to previous games. Haven't tested reticle bloom. Overcharge shots have slight tracking ability. Is typically the secondary weapon for Elite loadouts.
NEW FOR HALO REACH: May stall jetpacks (unverified).
Restrictions: Single shots are basically useless and do next to no damage. Overcharges take time and may drain energy while held. Can not pick up ammo on the field. Holding overcharge will continually drain the battery. Switch weapons to undo.
Uses: Short to medium range. Almost impossible to get kills by itself, but works very well with any precision weapon (Magnum, DMR, Needle Rifle) for headshots with one-two kill. Very good against vehicles. Pairs well with armor lock when going after vehicles.
Best for: Players pairing with precision weapons, or as part of two-man fireteam combo.
Basic description: Single action, no reload time, locks on at short range, instant kill. Can be swung using "attack" or "melee" buttons with slightly different actions, melee is much faster but does not lock. Enough charge for about 10 enemies. Appears during Elite assassination animations even if not equipped. No reticle bloom. Available as an Elite loadout in Invasion phase 3. Very similar in function to previous energy swords.
NEW FOR HALO REACH: Can be blocked by melee. Weapon switch time is slow, so harder to switch at the last second. Goes invisible with the player using active camo.
Restrictions: Weapon switch time is slower than before. Extremely short range, does 0 damage when outside of range. A player that melees at the exact right moment can actually block a Sword attack with his arm, stopping the kill. Can not pick up ammo on the field.
Uses: Extremely short range. Instant kill. Good for tight spaces, defending objectives. Pairs very well with active camo, sprint, armor lock.
Best for: Players who like to be in the thick of the action, or those that like to camp objectives.
Last week I'll be able to host Halo Reach clan nights until this fall, unless they extend the Beta. I'll be in Japan next week during clan night.
I explained all the brand new gametypes in a previous post here. There are a few Slayer variants that are available that aren't as obvious and that folks don't get to play very often. They are:
Just discovered that bullet physics in Reach are "instant hit" like in Halo 2, instead of "real-time" like in Halo 3. This means that you hit what you shoot instantly, the bullet takes zero time to travel to the target, regardless of (bullet-based) weapon or distance. This is a big change for the DMR compared to the BR, where you used to have to lead targets at range. I have updated the DMR, Magnum, and AR posts to reflect this change. This is not a change for the sniper rifle, because that was instant-hit in Halo 3. Obviously doesn't apply to weapons like rocket and grenade launchers, but should apply to the Needle Rifle.
Basic description: Single shot, scoped, must be pre-charged, extremely accurate. One-shot kill for all infantry and vehicles. Very long charge time, but can be continuously pre-charged. Should be very similar to previous laser, but I don't honestly have hands-on experience yet. 4 shot capacity.
NEW FOR HALO REACH: Smaller charge capacity (4 shots instead of 5).
Restrictions: Long charge time leaves player vulnerable. Taking fire will unscope. Targeting produces a very visible red laser beam that can be tracked back to player. Can not pick up ammo on the field.
Uses: Unlimited range, one-shot kill for everything. Best for killing vehicles. Pairs well with jet pack or active camo.
Best for: Patient players who can hang very far back from the action. Usually only one on the map, so the team holding it keeps their own vehicles safe from it.
Basic description: a.k.a., "snipe", "long gun." Semi automatic long range weapon. 4 round magazine. Very high recoil, extremely accurate. Fairly similar to previous sniper rifles.
NEW FOR HALO REACH: Very large reticle bloom.
Restrictions: Suffers from extreme reticle bloom, shots must be spaced out. Reticle also blooms when moving quickly, so running and gunning is much harder now.
Uses: Long range. One shot kill. Pairs well with Active Camo. A good sniper can dominate a map. Very good for covering objectives.
Best for: Snipers. Patient players that like to hang very far back in sniper perches.